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Epic Cash AMA Recap with CryptoDiffer Community

CryptoDiffer team Hello, everyone! We are glad to meet here: Max Freeman (@maxfreeman4), Project Lead at Epic Cash Yoga Dude (@Yogadude), PR&Marketing at Epic Cash Xenolink (@Xenolink), Advisor at Epic Cash
Max Freeman Project Lead at Epic Cash Thanks Max, we are excited to be here!
Yoga Dude PR&Marketing at Epic Cash Hello Everyone! Thank you for having us here!
Xenolink Advisor at Epic Cash Thank you to the CryptoDiffer team and CryptoDiffer community for hosting us!
CryptoDiffer team Let`s start from the first introduction question: Q1: Can you introduce yourself to the community? What is your background and how did you join Epic Cash?
Yoga Dude PR&Marketing at Epic Cash
Hello! My background is Marketing and Business Development, I’ve been in crypto since 2011 started with Bitcoin, then Monero in 2014, Ethereum in 2015 and at some point Doge for fun and profit. I joined Epic Cash team in September 2019 handling PR and Marketing.
I saw in Epic Cash what was missing in my previous cryptos — things that were missing in Bitcoin and Monero especially.
Xenolink Advisor at Epic Cash
Hello Cryptodiffer Community, I am not an original co-founder nor am I a developer for the Epic Cash project. I am however a community member that is involved in helping scale this project to higher levels. One of the many beauties of Epic Cash is that every single member in the community has the opportunity to be part of EPIC’s team, it can be from development all the way to content producing. Epic Cash is a community driven project. The true Core Team of Epic Cash is our community. I believe a community that is the Core Team is truly powerful. EPIC Cash has one of the freshest and strongest communities I have seen in quite a while. Which is one of the reasons why I became involved in this project. Epic displayed some of the most self community produced content I have seen in a project. I’m actually a doctor of medicine but in terms of my experience in crypto, I have been involved in the industry since 2012 beginning with mining Litecoin. Since then I have been doing deep dive analysis on different projects, investing, and building a network in crypto that I will utilize to help connect and scale Epic in every way I can. To give some credit to those people in my network that have been a part of helping give Epic exposure, I would like to give a special thanks to u/Tetsugan and u/Saurabhblr. Tetsugan has been doing a lot of work for the Japanese community to penetrate the Japanese market, and Japan has already developed a growing interest in Epic. Daku Sarabh the owner and creator of Crypto Daku Robinhooders, I would like to thank him and his community for giving us one of our first large AMA’s, which he has supported our project early and given us a free AMA. Many more to thank but can’t be disclosed. Also thank you to all the Epic Community leaders, developers, and Content producers!
Max Freeman Project Lead at Epic Cash
I’m Max Freeman, which stands for “Maximum Freedom for Mankind”. I started working on the ideas that would become Epic in 2018. I fell in love with Bitcoin in 2017 but realized that it needs privacy at the base layer, fungibility, better scalability in order to go to the next level.
CryptoDiffer team
Really interesting backgrounds I must admit, pleasure to see the team that clearly has one vision of the project by being completely decentralized:)
Q2: Can you briefly describe what is Epic Cash in 3–5 sentences? What technology stands behind Epic Cash and why it’s better than the existing one?
Max Freeman Project Lead at Epic Cash
I’d like to highlight the differences between Epic and the two highest-valued privacy coin projects, Monero and Zcash. XMR has always-on privacy like Epic does, but at a cost: Its blockchain is over 20x more data intensive than Epic, which limits its possibilities for scalability. Epic’s blockchain is small and light enough to run a full node on cell phones, something that is in our product road map. ZEC by comparison can’t run on low end devices because of its zero knowledge based approach, and only 1% of transactions are fully private. Epic is simply newer, more advanced technology than prior networks thanks to Mimblewimble
We will also add more algorithms to widen the range of hardware that can participate in mining. For example, cell phones and tablets based around ARM chips. Millions of people can mine Epic that can’t mine Bitcoin, and that will help grow the network rapidly.
There are some great short videos on our YouTube channel https://www.youtube.com/channel/UCQBFfksJlM97rgrplLRwNUg/videos
that explain why we believe we have created something truly special here.
Our core architecture derives from Grin, so we are fortunate to benefit on an ongoing basis from their considerable development efforts. We are focused on making our currency truly usable and widely available, beyond a store of value and becoming a true medium of exchange.
Yoga Dude PR&Marketing at Epic Cash
Well we all have our views, but in a nutshell, we offer things that were missing in the previous cryptos. We have sound fiscal emission schedule matching Bitcoin, but we are vastly more private and faster. Our blockchain is lighter than Bitcoin or Monero and our tech is more scalable. Also, we are unique in that we are mineable with CPUs and GPUs as well as ASICs, giving the broadest population the ability to mine Epic Cash. Plus, you can’t forget FUNGIBILITY 🙂 we are big on that — since you can’t have true privacy without fungibility.
Also, please understand, we have HUGE respect to all the cryptos that came before us, we learned a lot from them, and thanks to their mistakes we evolved.
Xenolink Advisor at Epic Cash
To add on, what also makes Epic Cash unique is the ability to decentralize the mining using a tri-algo model of Random X (CPU), Progpow (GPU), and Cuckoo (ASIC) for an ability to do hybrid mining. I believe this is an issue we can see today in Bitcoin having centralized mining and the average user has a costly barrier of entry.
To follow up on this one in my opinion one of the things we adopted that we have seen success for , in example Bitcoin and Monero, is a strong community driven coin. I believe having a community driven coin will provide a more organic atmosphere especially when starting with No ICO, or Premine with a fair distribution model for everyone.
CryptoDiffer team
Q3: What are the major milestones Epic Cash has achieved so far? Maybe you can share with us some exciting plans for future weeks/months?
Yoga Dude PR&Marketing at Epic Cash
Since we went live in September of 2019, we attracted a very large community of users, miners, investors and contributors from across the world. Epic Cash is a very international project with white papers translated into over 30 languages. We are very much a community driven project; this is very evident from our content and the amount of translations in our white papers and in our social media content.
We are constantly working on improving our usability, security and privacy, as well as getting our message and philosophy out into the world to achieve mass adoption. We have a lot of exciting plans for our project, the plan is to make Epic Cash into something that is More than Money.
You can tell I am the Marketing guy since my message is less about the actual tech and more about the usability and use cases for Epic Cash, I think our Team and Community have a great mix of technical, practical, social and fiscal experiences. Since we opened our YouTube channels content for community submissions, we have seen our content translated into Spanish, French, German, Polish, Chinese, Japanese, Arabic, Russian, and other languages
Max Freeman Project Lead at Epic Cash
Our future development roadmap will be published soon and includes 4 tracks:
Usability
Mining
Core Protocol
Ecosystem Development
Core Protocol
Epic Server 2.9.0 — this release improves the difficulty adjustment and is aimed at making block emission closer to the target 60 seconds, particularly reducing the incidence of extremely short and long blocks — Status: In Development (Testing) Anticipated Release: June 2020
Epic Server 3.0.0 — this completes the rebase to Grin 3.0.0 and serves as the prerequisite to some important functional building blocks for the future of the ecosystem. Specifically, sending via Tor (which eliminates the need to open ports), proof of payment (useful for certain dex applications e.g. Bisq), and our native mobile app. Status: In Development (Testing) Anticipated Release: Fall 2020
Non-Interactive Transactions — this will enhance usability by enabling “fire and forget” send-to-address functionality that users are accustomed to from most cryptocurrencies. Status: Drawing Board Anticipated Release: n/a
Scaling Options — when blocks start becoming full, how will we increase capacity? Two obvious options are increasing the block size, as well as a Lightning Network-style Layer 2 structure. Status: Drawing Board Anticipated Release: n/a
Confidential Assets — Similar to Raven, Tari, and Beam, the ability to create independently tradable assets that ride on the Epic Blockchain. Status: Drawing Board Anticipated Release: n/a
Usability
GUI Wallet 2.0 — Restore from seed words and various usability enhancements — Status: Needs Assessment Anticipated Release: Fall 2020
Mobile App — Native mobile experience for iOS and Android. Status: In Development (Testing) Anticipated Release: Winter 2020
Telegram Integration — Anonymous payments over the Telegram network, bot functionality for groups. Status: Drawing Board Anticipated Release: n/a
Mining
RandomX on ARM — Our 4th PoW algorithm, this will enable tablets, cell phones, and low power devices such as Raspberry Pi to participate in mining. Status: Needs Assessment Anticipated Release: n/a
The economics of mining Epic are extremely compelling for countries that have free or extremely cheap electricity, since anyone with an ordinary PC can mine. Individual people around the world can simply run the miner and earn meaningful money (imagine Venezuela for example), something that has not been possible since the very early days of Bitcoin.
Ecosystem Development
Atomic Swaps — Connecting Epic to other blockchains in a trustless way, starting with ETH so that Epic can trade on DeFi infrastructure such as Uniswap, Kyber, etc. Status: Drawing Board Anticipated Release: n/a
Xenolink Advisor at Epic Cash
From the Community aspect, we have been further developing our community international reach. We have been seeing an increase in interest from South America, China, Russia, Japan, Italy, and the Philippines. We are working on targeting more countries. We truly aim to be a decentralized project that is open to everyone worldwide.
CryptoDiffer team
Great, thank you for your answers, we now can move to community questions part!
Cryptodiffer Community
You have 3 mining algorithms, the question is: how do they not compete with each other? Is there any benefit of mining on the GPU and CPU if someone is mining on the ASIC?
Max Freeman Project Lead at Epic Cash
The block selection is deterministic, so that every 100 blocks, 60% are for RandomX (CPU), 38% for ProgPow (GPU), and 2% for Cuckoo (ASIC) — the policy is flexible so that we can have as many algorithms with any percentages we want. The goal is to make the most decentralized and resilient network possible, and with that in mind we are excited to work on enabling tablets and cell phones to mine, since that opens it up to millions of people that otherwise can’t take part.
Cryptodiffer Community
To Run a project smoothly, Funding is very important, From where does the Funding/revenue come from?
Xenolink Advisor at Epic Cash
Yes, early on this was realized and in order to scale a project funds are indeed needed. Epic Cash did not start with any funding and no ICO and was organically genesis mined with no pre-mine. Epic cash is also a nonprofit community driven project similar to Monero. There is no profit-driven entity in the picture. To overcome the revenue issue Epic Cash setup a development fund tax that decreases 1% every year until 2028 when Epic Cash reaches singularity with Bitcoin emissions. Currently it is at 7.77%. This will help support the scaling of the project.
Cryptodiffer Community
Hi! In your experience working also with MONERO can you please clarify which are those identified problems that EPIC CASH aims to develop and resolve? What’s the main advantage that EPIC CASH has over MONERO? Thank you!
Yoga Dude PR&Marketing at Epic Cash
First, I must admit that I am still a huge fan and HODLer of Monero. That said:
✅ our blockchain is MUCH lighter than Monero’s
✅ our transaction processing speed is much faster
✅ our address-less blockchain is more private
✅ Epic Cash can be mined with CPU (RandomX) GPU (ProgPow) and Cuckoo, whereas Monero migrated to RandomX and currently only mineable with CPU
Cryptodiffer Community
  1. the feature ‘Cut Through’ deletes old data, how is it decided which data will be deletes, and what are the consequences of it for the platform and therefore the users?
  2. On your website I see links to download Epic wallet and mining software for Linux,Windows and MacOs, I am a user of android, is there a version for me, or does it have a release date?
Max Freeman Project Lead at Epic Cash
  1. This is one of the most exciting features of Mimblewimble, which is its extraordinary ability to compress blockchain data. In Bitcoin, the entire history of a coin must be replayed every time it is spent, and comprehensive details are permanently stored in the blockchain. Epic discards spent transaction inputs and consolidates outputs, storing neither addresses or amounts, only a tiny kernel to allow sender and receiver to prove their transaction.
  2. The Vitex mobile app is great for today, and we have a native mobile app for iOS and Android in the works as well.
Cryptodiffer Community
$EPIC Have total Supply of 21,000,000 EPIC , is there any burning plan? Or Buyback program to maintain $EPIC price in the future?
Who is Epic Biggest competitors?
And what’s makes epic better than competitors?
Xenolink Advisor at Epic Cash
We respect the older generation coins like Bitcoin. But we have learned that the supply economics of Bitcoin is very sound. Until today we can witness how the Bitcoin is being adopted institutionally and by retail. We match the 21 million BTC supply economics because it is an inelastic fixed model which makes the long-term economics very sound. To have an elastic model of burning tokens or printing tokens will not have a solid economic future. Take for example the USD which is an inflating supply. In terms of competitors we look at everyone in crypto with respect and also learn from everyone. If we had to compare to other Mimblewimble tech coins, Grin is an inelastic forever inflating supply which in the long term is not sound economics. Beam however is an inelastic model but is formed as a corporation. The fair distribution is not there because of the permanent revenue model setup for them. Epic Cash a non-profit development tax fund model for scaling purposes that will disappear by 2028’s singularity.
Cryptodiffer Community
What your plans in place for global expansion, are you focusing on only market at this time? Or focus on building and developing or getting customers and users, or partnerships?
Yoga Dude PR&Marketing at Epic Cash
Since we are a community project, we have many developers, in addition to the core team.
Our plans for Global expansion are simple — we have advocates in different regions addressing their audiences in their native languages. We are growing organically, by explaining our ideology and usability. The idea is to grow beyond needing a fiat bridge for crypto use, but to rather replace fiat with our borderless, private and fungible crypto so people can use it to get goods and services without using banks.
We are not limiting ourselves to one particular demographic — Epic Cash is a valid solution for the gamers, investors, techie and non techie people, and the unbanked.
Cryptodiffer Community
EPIC confidential coin! Did you have any problems with the regulators? And there will be no problems with listing on centralized exchanges?
Xenolink Advisor at Epic Cash
In terms of structure, we are carefully set up to minimize these concerns. Without a company or investors in the picture, and having raised no funds, there is little scope to attack in terms of securities laws. Bitcoin and Ethereum are widely acknowledged as acceptable, and we follow in their well-established footprints in that respect. Centralized exchanges already trade other privacy coins, so we don’t see this as much of an issue either. In general, decentralized p2p exchange options are more interesting than today’s centralized platforms. They are more censorship resistant, secure, and privacy-protecting. As the technology gets better, they should continue to gain market share and that’s why we’re proud to be partnered with Vitex, whose exchange and mobile app work very well.
Cryptodiffer Community
What are the main utility and real-life usage of the #EPIC As an investor, why should we invest in the #EPIC project as a long-term investment?
Max Freeman Project Lead at Epic Cash
Because our blockchain is so light (only 1.16gb currently, and grows very slowly) it is naturally well suited to become a decentralized mobile money standard because people can run a full node on their phone, guaranteeing the security of their funds. Scalability in Bitcoin requires complicated and compromised workarounds such as Lightning Network and light clients, and these problems are solved in Epic.
With our forthcoming Mobile Mining app, hundreds of millions of cell phones and tablets will be able to easily join the network. People can quickly and cheaply send money to one another, fulfilling the long-envisioned promise of P2P electronic cash.
As an investor, it’s important to ask a few key questions. Bitcoin Standard tokenomics of disinflation and a fixed supply are well proven over a decade now. We follow this model exactly, with a permanently synchronized supply from 2028, and 4 emission halvings from now until then, with our first one in about two weeks. Beyond that, we can apply some simple logical tests. What is more valuable, money that can only be used in some cases (censorable Bitcoin based on a lack of fungibility) or money that can be used universally? (fungible Epic based on always-on privacy by default). Epic is also poised to be a more decentralized and therefore resilient network because of wider participation in mining. Epic is designed to be Bitcoin++ Privacy, Fungibility, Scalability
Cryptodiffer Community
Q1. What are advantages for choosing three mining algorithms RandomX+, ProgPow and CuckAToo31+ ?
Q2. Beam and Grin use MimbleWimble protocol, so what are difference for Epic? All of you will be friends for partners or competitors?
Max Freeman Project Lead at Epic Cash
RandomX and ProgPow are designed to use the entirety of a CPU / GPU’s unique processing capabilities in a way that other types of hardware don’t work as well. You can run RandomX on a GPU but it doesn’t work nearly as well as a much cheaper CPU, for example. Cuckoo is a “memory hard” algorithm that widens the range of companies that can produce the hardware.
Grin and Beam are great projects and we’ve learned a lot from them. We inherited our first codebase from Grin’s excellent Rust design, which is a better language for community participation than C++ that Beam currently uses.
Functionally, Mimblewimble is similar across the 3 coins, with standard Confidential Transactions, CoinJoin, Dandelion++, Schnorr Signatures and other advanced features. Grin is primarily ASIC-targeted, Beam is GPU-targeted, and Epic is multi-hardware.
The biggest differences though are in tokenomics and project structure. Grin has permanent inflation of 60 coins per block with no halvings, which means steady erosion of value over time due to new supply pressure. It also lacks a steady funding model, making future development in jeopardy, particularly as the per coin price falls. Beam has a for-profit model with heavy early inflation and a high developer tax. Epic builds on the strengths of these earlier mimblewimble projects and addresses the parts that could be improved.
Cryptodiffer Community Some privacy coin has scalability issues! How Epic cash will solve scalability issues? Why you choose randomX consensus algorithem?
Xenolink Advisor at Epic Cash
Fungibility means that you can’t distinguish one unit of currency from another, in example Gold. Fungibility has recently become a hot issue as people have been noticing Bitcoins being locked up by exchanges which may of had a nefarious history which are called Tainted Coins. In example coins that have been involved in a hack, darknet market transactions, or even processing coin through a mixer. Today we can already see freshly mined Bitcoins being sold at a premium price to avoid the fungibility problem Bitcoin carries today. Bitcoin can be tracked by chainalysis and is not a fungible cryptocurrency. One of the features that Epic has is privacy with added fungibility, because of Mimblewimble technology, Epic has no addresses recorded and therefore nothing can be tracked by chainalysis. Below I provide a link of an example of what the lack of fungibility is resulting in today with Bitcoin. One of the reasons why we chose the Random X algo. is because of the easy barrier of entry and also to further decentralize the mining. Random X algo can be mined on old computers or laptops. We also have 2 other algos Progpow (GPU), and Cuckoo (ASIC) to create a wider decentralization of mining methods for Epic.
Cryptodiffer Community
I’m a newbie in crypto and blockchain so how will Epic Cash team target and educate people who don’t know about blockchain and crypto?
What is the uniqueness of Epic Cash that cannot be found in other project that´s been released so far ?
Yoga Dude Pr&Marketing at Epic Cash
Actually, while we have our white paper translated into over 30 languages, we are more focused on explaining our uses and advantages rather than cold specs. Our tech is solid, but we not get hung up on pure tech talk which most casual users do not need to or care to understand. As long as our fundamentals and tech are secure and user friendly our primary goal is to educate about use cases and market potential.
The uniqueness of Epic Cash is its amalgamation of “whats good” in other cryptos. We use Mimblewimble for privacy and anonymity. Our blockchain is much lighter than our competitors. We are the only Mimblewimble crypto to use a unique cocktail of mining algorithms allowing to be mined by casual miners with gaming rigs and laptops, while remaining friendly to GPU and CPU farmers.
The “uniqueness” is learning from the mistakes of those who came before us, we evolved and learned, which is why our privacy is better, we are faster, we are fungible, we offer diverse mining and so on. We are the best blend — thats powerful and unique
Cryptodiffer Community
Can you share EPIC’s vision for decentralized finance (DEFI)? What features do EPIC have to support DEFI?
Yoga Dude PR&Marketing at Epic Cash
We view Epic as ideally suited to be the decentralized digital reserve asset of the new Private Internet of Money that’s emerging. At a technology level, atomic swaps can be created to build liquidity bridges so that wrapped Epic tokens (like WBTC, WETH) can trade on other networks as ERC20, BEP2, NEP5, VIP180, Algorand and so on. There is more Bitcoin value locked on Ethereum than in Lightning Network, so we will similarly integrate Epic so that it can trade on networks such as Uniswap, Kyber, and so on.
Longer term, if there is market demand for it, thanks to Scriptless Script functionality our blockchain has, we can build “Confidential Assets” (which Raven, Tari, and Beam are all also working on) that enable people to create tokenized assets in a private way.
Cryptodiffer Community
If you could choose one celebrity to promote Epic-cash, who that would be?
Max Freeman Project Lead at Epic Cash
I am a firm believer that the strength of the project lies in allowing community members to become their own celebrities, if their content is good enough the community will propel them to celebrity status. Organic celebrities with small but loyal following are vastly more beneficial than big name professional shills with inflated but non caring audiences.
I remember the early days of Apple when an enthusiastic dude named Guy Kawasaki became Apple Evangelist, he was literally going around stores that sold Apple and visited user groups and Evangelized his belief in Apple. This guy became a Legend and helped Apple become what it is today.
Epic Cash will have its OWN Celebrities
Cryptodiffer Community
How does $EPIC solve scalability of transactions? Current blockchains face issues with scalability a lot, how does $EPIC creates a solution to it?
Xenolink Advisor at Epic Cash
Epic Cash is utilizing Mimblewimble technology. Besides the privacy & fungibility aspect of the tech. There is the scalability features of it. It is implemented into Epic by transaction cut-through. Which means it allows nodes to remove all intermediate transactions, thus significantly reducing the blockchain size without affecting its validation. Mimblewimble also does not use addresses like a BTC address, and amount of transactions are also not recorded. One problem Monero and Bitcoin are facing now is scalability. It is evident today that data is getting more expensive and that will be a problem in the long run for those coins. Epic is 90% lighter and more scalable compared to Monero and Bitcoin.
Cryptodiffer Community
what are the ways that Epic Cash generates profits/revenue to maintain your project and what is its revenue model ? How can it make benefit win-win to both invester and your project ?
Max Freeman Project Lead at Epic Cash
There is a block subsidy of 7.77% that declines 1.11% per year until 0, where it stays after that. As a nonprofit community effort, this extremely modest amount goes much further than in other projects, which often take 20, 30, even 50+ % of the coin supply. We believe that this ongoing funding model best aligns the long term incentives for all participants and balances the compromises between the ends of the centralized/decentralized spectrum of choices that any project must make.
Cryptodiffer Community
Q1 : What are your major goals to archive in the next 3–4 years?
Q2 : What are your plans to expand and gain more adoption?
Yoga Dude Pr&Marketing at Epic Cash
Max already talked about our technical plans and goals in his roadmap. Allow me to talk more about the non technical 😁
We are aiming for broader reach in the non technical more mainstream community — this is a big challenge but we believe it is doable. By offering simpler ways to mine Epic Cash (with smart phones for example), and by doing more education we will achieve the holy grail of crypto — moving past the fiat bridges and getting Epic Cash to be accepted as means of payment for goods and services. We will accomplish this by working with regional advocacy groups, community interaction, off-line promotional activities and diverse social media targeting.
Cryptodiffer Community
It seems to me that EpicCash will have its first Halving, right? Why a halving so soon?
Is a mobile version feasible?
Max Freeman Project Lead at Epic Cash
Our supply emission catches up to that of Bitcoin’s first 19 years after 8 years in Epic, so that requires more frequent halvings. Today’s block emission is 16, next up are 8, 4, 2, and then finally 0.15625. After that, the supply of Epic and that of BTC stay synchronized until maxing out at 21m coins in 2140.
Today we have a mobile wallet through the Vitex app, a native mobile wallet coming, and are working on mobile mining.
Cryptodiffer Community
What markets will you add after that?
Yoga Dude PR&Marketing at Epic Cash
Well, we are aiming to have ALL markets
Epic Cash in its final iteration will be usable by everyone everywhere regardless of their technical expertise. We are not limiting ourselves to the technocrats, one of our main goals is to help the billions of unbanked. We want everyone to be able to mine, buy, and most of all USE Epic Cash — gamers, farmers, soccer moms, students, retirees, everyone really — even bankers (well once we defeat the banking industry)
We will continue building on the multilingual diversity of our global community adding support and advocacy groups in more countries in more languages.
Epic Cash is More than Money and its for Everyone.
Cryptodiffer Community
Almost, all cryptocurrencies are decentralized & no-one knows who owns that cryptocurrencies ! then also, why Privacy is needed? hats the advantages of Private coins?
Max Freeman Project Lead at Epic Cash
With a public transparent blockchain such as Bitcoin, you are permanently posting a detailed history of your money movements open for anyone to see (not just legitimate authorities, either!) — It would be considered crazy to post your credit card or bank statements to Twitter, but that’s what is happening every time you send a transaction that is not private. This excellent video from community contributor Spencer Lambert https://www.youtube.com/watch?v=0blbfmvCq\_4 explains better than I can.
Privacy is not just for criminals, it’s for everyone. Do you want your landlord to increase the rent when he sees that you get a raise? Your insurance company to raise your healthcare costs because they see you buying too much ice cream? If you’re a business, do you want your employees to see how much money their coworkers make? Do you want your competitors to trace your supplier and customer relationships? Of course not. By privacy being default for everyone, cryptocurrency can be used in a much wider range of situations without unacceptable compromises.
Cryptodiffer Community
What are the main utility and real-life usage of the #EPIC As an investor, why should we invest in the #EPIC project as a long-term investment?
Xenolink Advisor at Epic Cash
Epic Cash can be used as a Private and Fungible store of value, medium of exchange, and unit of account. As Epic Cash grows and becomes adopted it can be compared to how Bitcoin and Monero is used and adopted as well. As Epic is adopted by the masses, it can be accepted as a medium of exchange for store owners and as fungible payments without the worry of having money that is tainted. Epic Cash as a store of value may be a good long term aspect of investment to consider. Epic Cash carries an inelastic fixed supply economic model of 21 million coins. There will be 5 halvings which this month of June will be our first halving of epic. From a block reward of 16 Epic reduced to 8. If we look at BTC’s price action and history of their halvings it has been proven and show that there has been an increase in value due to the scarcity and from halvings a reduction of # of BTC’s mined per block. An inelastic supply model like Bitcoin provides proof of the circulating supply compared to the total supply by the history of it’s Price action which is evident in long term charts since the birth of Bitcoin. EPIC Plans to have 5 halvings before the year 2028 to match the emissions of Bitcoin which we call the singularity event. Below is a chart displaying our halvings model approaching singularity. Once bitcoin and cryptocurrency becomes adopted mainstream, the fungibility problem will be more noticed by the general public. Privacy coins and the features of fungibility/scalability will most likely be sought over. Right now a majority of people believe that all cryptocurrency is fungible. However, that is not true. We can already see Chainalysis confirming that they can trace and track and even for other well-known privacy coins today such as Z-Cash.
Cryptodiffer Community
  1. You aim to reach support from a global community, what are your plans to get spanish speakers involved into Epic Cash? And emerging markets like the african
  2. How am I secure I won’t be affected by receiving tainted money?
Max Freeman Project Lead at Epic Cash
Native speakers from our community are working to raise awareness in key markets such as mining in Argentina and Venezuela for Spanish (Roberto Navarro called Epic “the holy grail of cryptocurrency” and Ethiopia and certain North African countries that have the lowest electricity costs in the world. Remittances between USA and Latin American countries are expensive and slow, so Epic is also perfect for people to send money back home as well.
Cryptodiffer Community
Do EPICs in 2020 focus more on research and coding, or on sales and implementation?
Yoga Dude PR&Marketing at Epic Cash
We will definitely continue to work on research and coding, with emphasis on improved accessibility (especially via smartphones) usability, security and privacy.
In terms of financial infrastructure will continuing to add exchanges both KYC and non KYC.
Big part of our plans is in ongoing Marketing and PR outreach. The idea is to make Epic Cash a viral sensation of sorts. If we can get Epic Cash adopters to spread the word and tell their family, coworkers and friends about Epic Cash — there will be no stopping us and to help that happen we have a growing army of content creators, and supporters.
Everyone with skin in the game gets the benefit of advancing the cause.
Folks also, this isn’t an answer to the question but an example of a real-world Epic Cash content —
https://www.youtube.com/watch?v=XtAVEqKGgqY
a challenge from one of our content creators to beat his 21 pull ups and get 100 epics! This has not been claimed yet — people need to step up 🙂 and to help that I will match another 100 Epic Cash to the first person to beat this
Cryptodiffer Community
I was watching some videos explaining how to send and receive transactions in EpicCash, which consists of ports and sending links, my question is why this is so, which, for now, looks complex?
Let’s talk about the economic model, can EpicCash comply with the concept of value reserve?
Max Freeman Project Lead at Epic Cash
In V3, which is coming later this summer, Epic can be sent over Tor, which eliminates this issue of port opening, even though using tools like ngrok.io, it’s not necessarily as painful as directly configuring the router ports. Early Lightning Network had this issue as well and it’s something we have a plan to address via research into non-interactive transactions. “Fire and Forget” payments to an address, as people are used to in Bitcoin, is coming to Epic and we’re excited to develop functionality that other advanced mimblewimble coins don’t yet have. We are committed to constant improvement in usability and utility, to make our money system the ease of use leader.
We are involved in the project (anyone can join the Freeman Family) because we believe that simply by choosing to use a form of money that better aligns with our ideals, that we can make a positive change in the world. Some of my thoughts about how I got involved are here: https://medium.com/epic-cash/the-freeman-family-e3b9c3b3f166
Max Freeman Project Lead at Epic Cash
Huge thanks to our friends Maks and Vladyslav, we welcome everyone to come say hi at one of our friendly communities. It is extremely early in this journey, our market cap is only 0.5m right now, whereas the 3 other mimblewimble coins are at $20m, $30m and $100m respectively. Epic is a historic opportunity to follow in the footsteps of legends such as Bitcoin and Monero, and we hope to become the first Top 5 privacy coin project.
Xenolink Advisor at Epic Cash
Would like to Thank the Cryptodiffer Team and the Cryptodiffer community for hosting us and also engaging with us to learn more about Epic. If anyone else has more questions and wants to know more about EPIC , can find us at our telegram channel at https://t.me/EpicCash .
Yoga Dude Pr&Marketing at Epic Cash
Thank you, CryptoDiffer Team, and this wonderful Community!!!
Cryptodiffer TEAM
Thank you everyone for taking your time and asking great questions
Thank you for your time, it was an insightful session
Spread the love
submitted by EpicCashFrodo to epiccash [link] [comments]

Building my first rig with 6 GPUs using an Asus B250 MB, looking for advice

New member so please be gentle. I have been micro mining for a few months now (with my GTX 1060 and my new RTX 2080 ti) and want to step up my game a notch. I have my sites set on building the following system with the specs listed below so far. Any input on why I should not use a specific item or why I should use a certain item would be greatly appreciated!
1. Kingwin Bitcoin Miner Rig Case W/ 6, or 8 GPU Mining Stackable Frame x 1:
I have expansion in mind with this frame. It's stackable and ounces I ROI my first rig I plan on tossing a second level on to it. This frame is currently selling for around $50.
Kingwin Bitcoin Miner Rig Case W/ 6, or 8 GPU Mining Stackable Frame
2. ROSEWILL Gaming 80 Plus Gold 1600W Power Supply (HERCULES-1600S) x 1:
The heart of any rig, the power! I like this one for it's 1600W and it's price. Currently running around $200.
ROSEWILL Gaming 80 Plus Gold 1600W Power Supply (HERCULES-1600S)
3. ASUS B250 MINING EXPERT Motherboard x 1:
This motherboard is being used with expansion in mind. I want to start with 6 GPUs then build on that. Currently running around $140.
ASUS MINING EXPERT Motherboard (B250)
4. VOLADOR PCI-E Riser 1x to 16x Powered Riser Adapter Card (USB3) x 6:
Standard USB 3.0 risers. They come in a six-pack for about $20.
VOLADOR PCI-E Riser 1x to 16x Powered Riser Adapter Card (USB3)
5. XFX Radeon RX 580 GTS XXX Edition (RX-580P8DFD6) x 6:
Currently cheaper than the Sapphire below. These are currently running around $170.
XFX Radeon RX 580 GTS XXX Edition (RX-580P8DFD6)

5-ALT. Sapphire Radeon Pulse RX 580 8GB (11265-05-20G) - BACKUP CHOICE GPU:
This is what I was looking at first then I found the cheaper XFX Radeon's above. These are currently running around $180.
Sapphire Radeon Pulse RX 580 8GB (11265-05-20G)

6. CPU:
Currently I do not have any CPUs in mind to use for this rig. I know I don't need a beefy CPU for running Windows. I plan on ONLY mining with GPUs in this rig. Suggestions are welcome!

7. Memory:
Currently I do not have any memory in my sites. Suggestions are welcome!

8. Harddrive:
I plan on using a simple 128GB USB thumb drive for the hard drive right now. Possibly something like an SSD if needed, but plan on using USB flash drive to start. Pros/Cons suggestions welcome!

I think I my video my endeavor and show everyone how fun/frustrating it all was. Catching all the pitfalls in hopes of helping others out etc. But first I need to have a plan and that's what this is. I need to do some lite research, get a good shopping list, make a payment plan, and an ROI schedule. Any feedback that the community could give me would be very helpful because I only know about 80% of what I need to know to build this rig. The 20% is the overclocking, bios issues (MB and gpu), and general knowledge of building a mining rig. I expect there to be pitfalls and parts I didn't think of until I start the build.
submitted by armega to cryptomining [link] [comments]

Playkey is looking for miners on a commercial basis

We are ready to scale up our decentralized cloud gaming platform and are inviting miners to join us on a commercial basis. Based on our estimations, owners of mining hardware will be able to make up to six times more money from renting out hardware for gaming instead of mining.
Mining crypto currency with GPU farms is no longer as profitable as it used to be. Bitcoin, Ethereum, Litecoin and other currencies are also falling in popularity. Whattomine.com estimates that a single mining machine can generate up to $15/month, whereas with Playkey once you go through the approval process we would pay you $50/month for a similarly spec’d machine.
This will greatly benefit players, as it allows to lower the gaming latency, especially for the Eastern Russia. We plan to connect miners across Russia as well as other countries, so that players would no longer have to worry about the location of the main data centers.
In order to participate in the commercial testing miners should fill in the application at https://playkey.io/en/miners/. Afterwards, the instructions on how to join will be sent out to the email provided.
How much, when and how you will get paid for renting out your PC:
  1. During the beta stage the reward is $50 per virtual machine (for a 30 day period).
  2. We pay the reward after 30 days of your machine being connected to the service.
  3. The payout options are diverse and you can choose one according to your preferences and legal status. Here are the options:
  1. In order to receive your reward and request a payout, email us at support_[email protected] after 30 days of being connected to Playkey. Use “Payout request” as your email subject.
  2. A stand-alone PC
  3. Minimal requirements:
  1. An 8 Gb flash drive for the initial unfolding
  2. Wired 50 Mb/s or faster Internet connection
  3. HDMI dummy plug or a connected HDMI display.
This is an open beta test, so there is a chance that some unexpected situations may occur. We will work out solutions as we go. After all, we could be the very first decentralized cloud gaming platform that enables users to rent out their hardware and get paid for it. This is a challenging task as much as it is something to be proud of. Let’s figure it out together. Join us!
submitted by memprojek2e to Playkey [link] [comments]

GPU and CPU upgrade

As many others did, I got a stimulus payment today. I also got a raise and a bonus on my last paycheck. So I'm looking to get some upgrades. I desperately need a new GPU. When I built my PC 2 years ago, I re-used my old graphics card because the bitcoin miners inflated the prices so high. So I'm looking to upgrade my CPU and GPU now.
Current specs:
650W gold rated PSU, 16GB DDR4, Ryzen 1500X, Geforce GTX 960 2GB. Monitor is 1080p 60hz, but I do plan on buying a high refresh rate monitor in the future.
I've already decided to upgrade the CPU to a 3600 or 3600X. That was an easy decision.
My main problem is I don't have enough VRAM for anything that's come out in the past year or so. I've been looking at mid range cards like the 5600XT and 1660 Super or 2060 RTX. The thing that concerns me, is those cards only have 6GB VRAM, and in the benchmarks I've watched, I see some games are already using over 5GB. With a new console generation launching soon, I'd imagine games are going to start using more VRAM. So I really want to go with 8GB. The other thing that concerns me, is I've only ever bought one video card from team red before. That was a Radeon HD 5770. I had nothing but problems with it. It would crash and blackscreen like every 10 minutes, and I reached out on the official forums, there were quite a few of us with the same issue. I waited for the driver to fix it, never got fixed, so I ended up buying a 560 TI. Now looking at the 5600XT and 5700, I'm hearing the AMD is still having driver issues. That's a shame, because they seem to be beating Nvidia in price to performance.
So now I'm considering a 2060 Super, but the price is making me hesitate.
So question is, what is the best graphics card to pair with my Ryzen 3600 upgrade?
submitted by fartmitten to pcmasterrace [link] [comments]

Groestlcoin 6th Anniversary Release

Introduction

Dear Groestlers, it goes without saying that 2020 has been a difficult time for millions of people worldwide. The groestlcoin team would like to take this opportunity to wish everyone our best to everyone coping with the direct and indirect effects of COVID-19. Let it bring out the best in us all and show that collectively, we can conquer anything.
The centralised banks and our national governments are facing unprecedented times with interest rates worldwide dropping to record lows in places. Rest assured that this can only strengthen the fundamentals of all decentralised cryptocurrencies and the vision that was seeded with Satoshi's Bitcoin whitepaper over 10 years ago. Despite everything that has been thrown at us this year, the show must go on and the team will still progress and advance to continue the momentum that we have developed over the past 6 years.
In addition to this, we'd like to remind you all that this is Groestlcoin's 6th Birthday release! In terms of price there have been some crazy highs and lows over the years (with highs of around $2.60 and lows of $0.000077!), but in terms of value– Groestlcoin just keeps getting more valuable! In these uncertain times, one thing remains clear – Groestlcoin will keep going and keep innovating regardless. On with what has been worked on and completed over the past few months.

UPDATED - Groestlcoin Core 2.18.2

This is a major release of Groestlcoin Core with many protocol level improvements and code optimizations, featuring the technical equivalent of Bitcoin v0.18.2 but with Groestlcoin-specific patches. On a general level, most of what is new is a new 'Groestlcoin-wallet' tool which is now distributed alongside Groestlcoin Core's other executables.
NOTE: The 'Account' API has been removed from this version which was typically used in some tip bots. Please ensure you check the release notes from 2.17.2 for details on replacing this functionality.

How to Upgrade?

Windows
If you are running an older version, shut it down. Wait until it has completely shut down (which might take a few minutes for older versions), then run the installer.
OSX
If you are running an older version, shut it down. Wait until it has completely shut down (which might take a few minutes for older versions), run the dmg and drag Groestlcoin Core to Applications.
Ubuntu
http://groestlcoin.org/forum/index.php?topic=441.0

Other Linux

http://groestlcoin.org/forum/index.php?topic=97.0

Download

Download the Windows Installer (64 bit) here
Download the Windows Installer (32 bit) here
Download the Windows binaries (64 bit) here
Download the Windows binaries (32 bit) here
Download the OSX Installer here
Download the OSX binaries here
Download the Linux binaries (64 bit) here
Download the Linux binaries (32 bit) here
Download the ARM Linux binaries (64 bit) here
Download the ARM Linux binaries (32 bit) here

Source

ALL NEW - Groestlcoin Moonshine iOS/Android Wallet

Built with React Native, Moonshine utilizes Electrum-GRS's JSON-RPC methods to interact with the Groestlcoin network.
GRS Moonshine's intended use is as a hot wallet. Meaning, your keys are only as safe as the device you install this wallet on. As with any hot wallet, please ensure that you keep only a small, responsible amount of Groestlcoin on it at any given time.

Features

Download

iOS
Android

Source

ALL NEW! – HODL GRS Android Wallet

HODL GRS connects directly to the Groestlcoin network using SPV mode and doesn't rely on servers that can be hacked or disabled.
HODL GRS utilizes AES hardware encryption, app sandboxing, and the latest security features to protect users from malware, browser security holes, and even physical theft. Private keys are stored only in the secure enclave of the user's phone, inaccessible to anyone other than the user.
Simplicity and ease-of-use is the core design principle of HODL GRS. A simple recovery phrase (which we call a Backup Recovery Key) is all that is needed to restore the user's wallet if they ever lose or replace their device. HODL GRS is deterministic, which means the user's balance and transaction history can be recovered just from the backup recovery key.

Features

Download

Main Release (Main Net)
Testnet Release

Source

ALL NEW! – GroestlcoinSeed Savior

Groestlcoin Seed Savior is a tool for recovering BIP39 seed phrases.
This tool is meant to help users with recovering a slightly incorrect Groestlcoin mnemonic phrase (AKA backup or seed). You can enter an existing BIP39 mnemonic and get derived addresses in various formats.
To find out if one of the suggested addresses is the right one, you can click on the suggested address to check the address' transaction history on a block explorer.

Features

Live Version (Not Recommended)

https://www.groestlcoin.org/recovery/

Download

https://github.com/Groestlcoin/mnemonic-recovery/archive/master.zip

Source

ALL NEW! – Vanity Search Vanity Address Generator

NOTE: NVidia GPU or any CPU only. AMD graphics cards will not work with this address generator.
VanitySearch is a command-line Segwit-capable vanity Groestlcoin address generator. Add unique flair when you tell people to send Groestlcoin. Alternatively, VanitySearch can be used to generate random addresses offline.
If you're tired of the random, cryptic addresses generated by regular groestlcoin clients, then VanitySearch is the right choice for you to create a more personalized address.
VanitySearch is a groestlcoin address prefix finder. If you want to generate safe private keys, use the -s option to enter your passphrase which will be used for generating a base key as for BIP38 standard (VanitySearch.exe -s "My PassPhrase" FXPref). You can also use VanitySearch.exe -ps "My PassPhrase" which will add a crypto secure seed to your passphrase.
VanitySearch may not compute a good grid size for your GPU, so try different values using -g option in order to get the best performances. If you want to use GPUs and CPUs together, you may have best performances by keeping one CPU core for handling GPU(s)/CPU exchanges (use -t option to set the number of CPU threads).

Features

Usage

https://github.com/Groestlcoin/VanitySearch#usage

Download

Source

ALL NEW! – Groestlcoin EasyVanity 2020

Groestlcoin EasyVanity 2020 is a windows app built from the ground-up and makes it easier than ever before to create your very own bespoke bech32 address(es) when whilst not connected to the internet.
If you're tired of the random, cryptic bech32 addresses generated by regular Groestlcoin clients, then Groestlcoin EasyVanity2020 is the right choice for you to create a more personalised bech32 address. This 2020 version uses the new VanitySearch to generate not only legacy addresses (F prefix) but also Bech32 addresses (grs1 prefix).

Features

Download

Source

Remastered! – Groestlcoin WPF Desktop Wallet (v2.19.0.18)

Groestlcoin WPF is an alternative full node client with optional lightweight 'thin-client' mode based on WPF. Windows Presentation Foundation (WPF) is one of Microsoft's latest approaches to a GUI framework, used with the .NET framework. Its main advantages over the original Groestlcoin client include support for exporting blockchain.dat and including a lite wallet mode.
This wallet was previously deprecated but has been brought back to life with modern standards.

Features

Remastered Improvements

Download

Source

ALL NEW! – BIP39 Key Tool

Groestlcoin BIP39 Key Tool is a GUI interface for generating Groestlcoin public and private keys. It is a standalone tool which can be used offline.

Features

Download

Windows
Linux :
 pip3 install -r requirements.txt python3 bip39\_gui.py 

Source

ALL NEW! – Electrum Personal Server

Groestlcoin Electrum Personal Server aims to make using Electrum Groestlcoin wallet more secure and more private. It makes it easy to connect your Electrum-GRS wallet to your own full node.
It is an implementation of the Electrum-grs server protocol which fulfils the specific need of using the Electrum-grs wallet backed by a full node, but without the heavyweight server backend, for a single user. It allows the user to benefit from all Groestlcoin Core's resource-saving features like pruning, blocks only and disabled txindex. All Electrum-GRS's feature-richness like hardware wallet integration, multi-signature wallets, offline signing, seed recovery phrases, coin control and so on can still be used, but connected only to the user's own full node.
Full node wallets are important in Groestlcoin because they are a big part of what makes the system be trust-less. No longer do people have to trust a financial institution like a bank or PayPal, they can run software on their own computers. If Groestlcoin is digital gold, then a full node wallet is your own personal goldsmith who checks for you that received payments are genuine.
Full node wallets are also important for privacy. Using Electrum-GRS under default configuration requires it to send (hashes of) all your Groestlcoin addresses to some server. That server can then easily spy on your transactions. Full node wallets like Groestlcoin Electrum Personal Server would download the entire blockchain and scan it for the user's own addresses, and therefore don't reveal to anyone else which Groestlcoin addresses they are interested in.
Groestlcoin Electrum Personal Server can also broadcast transactions through Tor which improves privacy by resisting traffic analysis for broadcasted transactions which can link the IP address of the user to the transaction. If enabled this would happen transparently whenever the user simply clicks "Send" on a transaction in Electrum-grs wallet.
Note: Currently Groestlcoin Electrum Personal Server can only accept one connection at a time.

Features

Download

Windows
Linux / OSX (Instructions)

Source

UPDATED – Android Wallet 7.38.1 - Main Net + Test Net

The app allows you to send and receive Groestlcoin on your device using QR codes and URI links.
When using this app, please back up your wallet and email them to yourself! This will save your wallet in a password protected file. Then your coins can be retrieved even if you lose your phone.

Changes

Download

Main Net
Main Net (FDroid)
Test Net

Source

UPDATED – Groestlcoin Sentinel 3.5.06 (Android)

Groestlcoin Sentinel is a great solution for anyone who wants the convenience and utility of a hot wallet for receiving payments directly into their cold storage (or hardware wallets).
Sentinel accepts XPUB's, YPUB'S, ZPUB's and individual Groestlcoin address. Once added you will be able to view balances, view transactions, and (in the case of XPUB's, YPUB's and ZPUB's) deterministically generate addresses for that wallet.
Groestlcoin Sentinel is a fork of Groestlcoin Samourai Wallet with all spending and transaction building code removed.

Changes

Download

Source

UPDATED – P2Pool Test Net

Changes

Download

Pre-Hosted Testnet P2Pool is available via http://testp2pool.groestlcoin.org:21330/static/

Source

submitted by Yokomoko_Saleen to groestlcoin [link] [comments]

Playkey is looking for miners on a commercial basis

We are ready to scale up our decentralized cloud gaming platform and are inviting miners to join us on a commercial basis. Based on our estimations, owners of mining hardware will be able to make up to six times more money from renting out hardware for gaming instead of mining.
Mining crypto currency with GPU farms is no longer as profitable as it used to be. Bitcoin, Ethereum, Litecoin and other currencies are also falling in popularity. Whattomine.com estimates that a single mining machine can generate up to $15/month, whereas with Playkey once you go through the approval process we would pay you $50/month for a similarly spec’d machine.
This will greatly benefit players, as it allows to lower the gaming latency, especially for the Eastern Russia. We plan to connect miners across Russia as well as other countries, so that players would no longer have to worry about the location of the main data centers.
In order to participate in the commercial testing miners should fill in the application at https://playkey.io/en/miners/. Afterwards, the instructions on how to join will be sent out to the email provided.
How much, when and how you will get paid for renting out your PC:
  1. During the beta stage the reward is $50 per virtual machine (for a 30 day period).
  2. We pay the reward after 30 days of your machine being connected to the service.
  3. The payout options are diverse and you can choose one according to your preferences and legal status. Here are the options:
  1. In order to receive your reward and request a payout, email us at support_[email protected] after 30 days of being connected to Playkey. Use “Payout request” as your email subject.
What are the system requirements?
  1. A stand-alone PC
  2. Minimal requirements:
  1. An 8 Gb flash drive for the initial unfolding
  2. Wired 50 Mb/s or faster Internet connection
  3. HDMI dummy plug or a connected HDMI display.
This is an open beta test, so there is a chance that some unexpected situations may occur. We will work out solutions as we go. After all, we could be the very first decentralized cloud gaming platform that enables users to rent out their hardware and get paid for it. This is a challenging task as much as it is something to be proud of. Let’s figure it out together. Join us!
submitted by memprojek2e to Playkey [link] [comments]

Garena literally makes League unplayable

Prior to 2017, Garena has been using Garena+ as a sort of launcher hub for all their games (LoL, HoN, etc.), so you have to log-in to garena then look for your game click it and launch/update it from there. But in 2017 they decide to shift to a new launcher called Garena2.0. They still supported the old Garena+ launcher until around late 2017, but after that they made updating the game impossible unless you were using Garena2.0. So you uninstall g+ and go to 2.0
Garena2.0 has been filled with bugs since the beginning, and Garena isn't even trying to fix them. Whenever you open the 2.0 launcher, it will immediately take up all bandwidth downloading something (I have no idea what it is), even when your client and games are all updated. When you try to update your game, garena will give you an arbitrary progress bar, at 10% it will say "optimizing resources", at this point bandwidth throttles, and it stays at optimizing resources for about 30 minutes. Here's the fun part about this, let's say your dl speed is 3mb/s. Only 1.5mb/s is going to downloading the patch, the other 1.5mb/s is garena downloading something (something I don't know again).
Okay, so you get past the first 30 minutes of optimizing resources, only half of your speed goes to downloading the patch, and the other half to god knows where. It will download pretty normally until 25%, where they'll tell you garena2.0 was unable to fetch the patch, so it'll ask you to either cancel patching and dont play the game, or download the unzipped patch. So normally, patches are like 600mb or so, but this unzipped patch is about a few gigs in my experience. that may not be much for most of you, but internet is pretty shitty in asia compared to the west. Plus the fact that only half my bandwidth goes to downloading? I can leave it downloading at 2 in the morning, and I can come back after my classes at 5 in the afternoon and it's still not done.
So normally, a patch can take a day to download properly.
The best part is Garena has been deleting forum posts regarding these issues, because fuck you.
And before, someone brings it up, if you think my g2.0 is/has a virus, probably. But I got my launcher from their site. And I've been experiencing this since around nov 2017, and I did a clean wipe of my computer and redownloaded g2.0 from their site in january 2018. So fuck me sideways amirite?
EDIT 1: so I just woke up to this, it kinda blew up, I'll make another edit in a few minutes when I properly wake up. I'll try to answer (with my experience) some concerns raised in the thread.
EDIT2: wall of text
What is this kernel mode driver people are talking about???
At around March-April of 2017, some guys found that garena was placing a kernel mode driver in computers that install it (Garena). " this Kernel mode driver has highest level of access to your computer," understates the possibility of this. With this KMD, Garena could potentially, access your computer from anywhere, log all your keystrokes, force a shutdown, etcetc. It's essentially a virus just waiting for Garena's orders. But aren't all viruses like that? Eh probably. Why didn't I include this in my post?
I didn't experience this in my G+ installation back then, so I just didn't include it. As for now however, I have no idea, I have not checked. KMD link here
Is Garena a crypto miner?
Probably not, when I launch G2.0, my Cpu and GPU utilization rises by 8% and 2% respectively. Internet bandwidth is maximized though. Looking at the nominal increases I think we can all agree that having a million computers running at less than 10% capacity for mining is inefficient and the returns would be meaningless for a company like Garena. What I mean is, financially the gain that garena gets from selling the bitcoin they get from 10% utilization systems would be pretty meaningless in terms of their entire financials.
But hey, if you have a KMD, you can just make it so that cpu and gpu measures will return 5% utilization right?
What is GarenaPlatform and what don't you just turn it off.
The beautiful thing about G2.0, is it split the old systems of G+, which was only one process, into like 4 or so. One of these is Garenaplatform, which is essentially the launcher itself. I use essentially here, as it isn't really the launcher, but its a prerequisite for the process of the launcher, without it the launcher wouldn't even startup. And when you startup Gplatform, you have to give it access to make changes in your harddrive, so yeah, fuck you.
You can't turn it off, because don't play the fucking game.
Why not change regions?
I live in Southeast Asia, the closest countries with non-Garena owned servers are OCE, JP, KR (I think). I'm lucky to know how to read write and speak japanese so I can play in JP right? Yeah sure, if I'm okay with play on ~500 ping stable. Moving from 20-500 is literally unplayable. I would imagine OCE is around the same. KR is kinda hard to check since you need a Korean phone number to sign up, so I have no idea how to check my ping there.
Why is Garena there?/Is garena really the only distributor for lol there?/why is rito not doing anything?
Many south east asian governments have made it really hard for foreigners to open up businesses here. They have things such as a certain percentage of share holdings have to be owned by a citizen of that country, or higher tax percentages for foreign owned companies, and many other legal shits. It just doesn't make financial sense for Riot to be the distributors in SEA, they'll make money sure. But the amount of money you make in relation to the stress (of governments and the ecosystem of the countries) and the work you have to put in, probably isn't worth it according to Riot's estimates. Garena has established a monopoly on game distribution in SEA (if we dont take into account Steam, but Steam is like, don't even bother). There is literally no other company that can distribute the game. Riot isn't doing anything, because Tencent owns rito and garena. So it isnt that garena is under rito because theyre publishing the game they made, but they're more like sister companies now. For riot to do something, they have to look up to tencent, and tencent to look down to garena. Not happening.
Garena didn't change loot rate on (the last patch)
yeah, fuck you I guess. I've gotten 60+ 400BE shards (or whatever the lowest tier is) since the new system and got like 5 of the highest.
Garena doesn't even have good infrastructure for its events
Yeah, every year they try to make this big event that's supposed to be a year end tournament thing for every region. Every fucking year, the venue they get is too small for the amount of people that come in/tickets they sell. Literally, please fire whoever is running your events programs and planning. Now, I don't watch their streams (like the local LCS, or whatever garena calls it), so I can't talk about that.
On nepotism and garena hiring "morons"
Yeah, you basically have infinite power in garena if you know a GM (they're like mods). GMs will ban whoever the fuck tries to destroy this image of garena being an all beautiful, can-do-no-wrong company. Also if you give them a name, they'll ban that name on the spot. Here's the fun part, they ban whomever their friends say, but not actually toxic people. OF course there's an overlap between the two somewhere, but that fact that GMs ban on account that family/friends telling them is, oh boi, fun. Then again, what do you expect? Garena only pays minimum wage to its workers, about a small increase for (local) top management (idk about actual TOP management). Even when they make millions a month. Can't really expect the employees to work harder than now.
Servers randomly die for long intervals.
Yeah, it happens. Not as often as back then, but it still happens. It happened last month, servers died for like an entire day, because of a TF bug or some shit. Unlike Riot, garena doesn't give like compensation for downtimes. I really don't care. But I guess it looks bad when the other company does and you dont.
Garena has a built in live chat
I actually have no qualms about the live chat. I used it waaaaaaay back then, from like 2013-2015. I had no issues then. Idk about now, since they moved to g2.0, I've been using other things.
But yeah, there is a button for the support team. It's just a button, no one is there ever.
Just use manual patch you fucking retard.
I did use manual patch for the most recent patch. I applied the patch properly, and yes, I did apply it properly I followed the instructions on their site, and the shit I saw on my monitor was the same as in their site. I open up g2.0 after the manual patch, yup, still need to update haha what a jokester gotem
Garena doesn't allow API.
Yeah, they have this mobile app that essentially works like opgg. I say essentially, since it doens't really work. I don't use it, so Idk.
I thought we were talking about the champion Garen
We'll have a seperate post for that. But I can't really check rn, SINCE LEAGUE IS UNPLAYABLE
Levi went to NA to escape G2.0
honestly, this is probably true. Good for him.
Inting
yeah garena doesnt do shit about what is otherwise punishable behavior. But you soil the name of garena you will be banned on sight, like pre-freedom Tyler1
What is garena?
just imagine steam, but shitty. I mean, really shitty.
Why dont we reverse engineer garena and update/make it opensource so we can patch/play without it.
You need to be logged in to garena to log in to the lol servers. So you only have one login id for garena and the game itself. The very game launcher itself is modified so that you don't type your id/pass when the client opens. The lol client connects to your g2.0 and uses the same credentials for your lol login. So without garena, you're not connecting to the lol servers
Is garena mordekaiser?
they should honestly just make a garena mordekaiser skin
I fail to understand why riot keeps allowing garena to ruin their reputation.
50 percent of something is bettern than a hundred percent of nothing. $$$$. refer to the answer above why garena is the only disributor in SEA and why rito does nothing Why does league need to be launched by Garena anyways? Did Riot sell the rights to Garena or something? Why would they even do that? Riot, before they were bought out by tencent, licensed the game to garena for publishing in the SEA region. refer to the answer above why garena is the only disributor in SEA and why rito does nothing.
is Garena a real server, that's my question
its more like a concentration camp
Does garena block you from playing in other regions? are you isp blocked?
Actually no, I can play in NA, EU, JP, OCE, KR (technically) to name a few. IF I can stomach moving from 20 ping to ~500+, sure.
What if ur computer is just shit specs hurhur potato
I have an i5 8400, and a 1070. Which is pretty potato by today's standards. Maybe I should upgrade. yeah.
Have you tried reinstalling?
yes, same problems. I did a clean wipe of my computer to redl everything early january 2018. same problems persisted
End of wall of text
EDIT 3
Another redditor messaged me about what Garena was downloading in the background on startup. Apparently every time the client needs an update, it redownloads all of the files it needs to function. Instead of only downloading the changes that the update brings, it redownloads even the things that were unchanged. So if you look into your garena folder there are a bunch of "2.0.xxxx.xxxx" folders with the same files. These folders are the different version of g2.0 that you've downloaded.
So let's say I'm on G2.0 build 1.0.0, everything is working fine, very good, the contents of this build are packets A, B, C and D. However garena rolls out G2.0 build 1.0.1, because they needed to add an image asset. A reasonable person would tell you, well, just download the image asset then apply it to the install folder. No, Garena, makes you redownload packet A,B,C and D, and then the image asset. So you're left with 2 copies of packet ABC and D.
It feels like garena is trying to beat riots meme of being an indie company. Holy shit. A five year old that knows how to code can make something better.
submitted by garena_suk_kraceiyw to leagueoflegends [link] [comments]

BitcoinSoV - Building stability on the backs of 0xBTC and BOMB

Summary:

BitcoinSoV is the worlds first Mineable & Deflationary currency*. It is based off of the 0xBitcoin EIP918 standard, and has a 1% token burn on every transaction as introduced to the world by BombToken. Both of these projects are very well respected, and hopefully this project is able to co-exist with them rather than compete. It is of my personal opinion that while these projects were stellar examples of what is possible, BitcoinSoV takes the best of the two and makes something that has long-term mass appeal.
The goal of BitcoinSoV is to become a Store of Value by fighting inflation, done through a fair start without a centralized body.

Note: There are some concerns that 0xBitcoin is deflationary by nature, so BitcoinSoV is not the first. I am not an economist, so I want to be forthright in the math. BitcoinSoV has a 1% burn that reduces the circulating supply for all transactions, in addition to having a Max Supply that 0xBitcoin has. I believe that this 1% burn is what makes the token deflationary when compared to 0xBitcoin or BTC itself. So while those may be deflationary once they meet their max supply (maybe call it non-flationary), BitcoinSoV is Actively Deflationary by nature of the transactional token burn.

Info:
Name: BitcoinSoV
Symbol: BSOV
Website: https://btcsov.com
Twitter: https://twitter.com/BSOV_
Telegram: https://t.me/BitcoinSoVCommunity
BitcoinTalk: https://bitcointalk.org/index.php?topic=5157386.0
Contract: https://etherscan.io/address/0x26946ada5ecb57f3a1f91605050ce45c482c9eb1#contracts
Precision: 8
Algo: Keccak256 (SHA3)
Mining Rewards: 50 BSOV per Block
Target Block Time: 10-13 Minutes (60 Ethereum Blocks)
Current Block Time: 1-2 Minutes.
Max Supply: 21,000,000 (theoretical max, it's already lower due to token burn)
Reward Halvening: 10,500,000 Tokens Mined
Expected Time To Halvening: ~5 years.
Expected Time to Max Supply: ~15 Years.
Burn Rate: 1% Per Transaction* (See notes below).


Mining:
The token is a mineable ERC20 token, allowing CPU/GPU/FGPA mining against the smart contract. Mining does require Ether to be spent on gas, as well as the cost of electricity.
As of right now, there has been about 20ETH spent in gas on mining this token, resulting in a circulating supply of 950,000 tokens.
All mining is done to the 0xBitcoin spec, all mining software for 0xBTC will work for BitcoinSoV.


Price and Exchanges:
The token is currently really easy to mine and should not be listed at an exchange at this time. When the difficulty increases and tokens become more scarce, applications will be submitted to popular exchanges. There is a great benefit here as the token has no developer fee or pre-mine, allowing it to be listed on the more difficult exchanges that adhere to US and EU compliance laws.
The token is currently listed on EtherDelta as a basic means to buy/sell, though it's encouraged to Mine these tokens at such an early stage.


Community Driven:
This token is a smart contract that has been launched, and barring any significant exploit found in 0xBitcoin, there is no plan to ever migrate away from it. As such, the token is completely operated by the community and has no plans to evolve into its own blockchain or anything else.
The community has come together to create videos, promotions, airdrops, bots, and more. If you are already participating, or get involved from reading this post and obtain a significant amount of BSOV, please consider donating to the marketing fund @ 0x88d97b2007e6aa6d728F003A32090C246EDf724E


Burn Rate:
All transactions have a 1% burn on the entire transaction, without rounding to the nearest whole number, which is where BSOV differentiates from BombToken. As such, you are able to send 0.0000001 BSOV and the precision is maxed out and cannot find 1%, in this case it errs on the side of caution and rounds down to 0, meaning 0.0000001 transactions have no burn. This is a calculated risk and accepted as the gas fee to abuse this would be significantly higher than what it's worth. I.e: You'd burn 15ETH to save 0.01 BSOV.
It is also possible to wrap this ERC20 token in a smart contract, allowing only burn to/from the contract, and the wrapped tokens to be traded without a burn. This is also the expected behavior on exchanges, as the movement of tokens on a centralized does not actually leave their network and as such does not burn until a user withdraws.


Other Details:
Since the token is decentralized and community driven, there is no marketing fund, or any real push to drive up price this early. Everyone is focused on the ecosystem and getting people involved at low cost right now. If you are wondering if this project has the steam to keep going, I encourage you to look at some of the stats.
I would suggest taking a look at 0xBitcoin to see how a similar token has thrived, and the performance of their early days. BitcoinSoV is currently outpacing 0xBitcoin's initial start when comparing number of miners, blocks mined, etc.
There is a limited supply of tokens to be used for giveaways and other marketing, so please follow the twitter or telegram group to know when and where to get your share.


Disclaimer:
I am currently mining BitcoinSoV and not affiliated with the creation of the project, just an active community member. I encourage everyone at this point to mine the token if possible, as you will see the greatest rewards that way. I fully anticipate price of this token to increase with time considering it's deflationary design, but no one really knows what will happen and I am not someone you should be taking financial advice from. Please invest either mining or purchasing at your own risk.
There may be stuff that I missed here, I am trying to best to be complete. If you have any questions please let me know and I will try my best to answer them.

Thanks!
submitted by RedditAdminUser to CryptoMoonShots [link] [comments]

Im at the end of my wits. This is too random for me to diagnose.. please help.

Ok... where to start...
Things my computer is/isnt :
The problem :
What the crash looks like :
Game freezes in the last frame, then screen turns black. You can still hear the sound, as if the game was still going. THIS IS TRUE IN ALL THOSE GAMES, and what makes me think its related. Sometimes theres an error, and when you click OK, you are back on desktop, sometimes there isnt and you need to kill the process with Task Manager to unfreeze the PC. Nvidia driver will say it crashed and has restarted, from the task bar. And sometimes, if you restart the game after a crash like that, and then get another crash, this time the game will freeze, turn to black, beep twice, and restart the whole PC. At the moment of crash all temperatures are normal, memory usage is insignificant,
When it crashes :
What does Windows say it is :
In the EVENT VIEWER, i get the following : The description for Event ID 13 from source nvlddmkm cannot be found. and also \Device\UVMLiteProcess1 NVRM: Graphics TEX Exception on (GPC 1, TPC 1): TEX NACK / Page Fault
What i did so far to try and fix it
First off, ive been sifting through all sorts of forums for the past 3 days, googling every single erro crash scenario. This is what ive tried so far :
So Yeah...
I have tested more games. Games like Spec Ops, Hard Reset, Firewatch, Condemned, i ran them all on 4k DSR with maxed AA and AF, AO, and everything else i could throw at them, and have not crashed....though.. i only played them for a little while, not for hours like those other games. So its odd as fuck, cause some games seem to crash more often when the stress is higher, but when other games are stressed, they dont crash at all. Sure, a hardware fault has crossed my mind, but i definitely cant afford to replace anything at this point in time, and if it is a hardware fault, its a damn odd one. I never had crashes this bad before, and when i did, i resolved them quickly with Google. The only crash i had before, was Rust, but i thought that was normal, since Rust usually crashes for a lot of people. Then i bought Prey and Dishonored, and realized that maybe this is a problem i always had, but never came forward cause i wasnt playing any really demanding games at the time, aside from Rust. So now i dont know what to think, when thinking what started all this.
Desperate theory?
Could a specific component of the GPU, like a SLI controller, or a shader thingy, or a random thingy be responsible ? Cause it seems like its only crashing in super new games. Could a new feature be triggering some broken component on the GPU, or some odd extension only used in new games ? Im at the end of me here, i dont know what else to try. Reinstalling windows for 3-4 crashing games seems like overkill, especially since it would inconvenience me greatly due to the work stuff i have on it. Thanks for your help.
submitted by MadMaxGamer to buildapc [link] [comments]

Cuda noob hitting the buffers

Hi. Thanks in advance if anyone can help.
I recently got a machine that has a GeForce GT 720 in it. The specs say it has '192 cuda cores', so one thing led to another and now i'm having a go at cuda programming.
First project - a bitcoin miner ! Yes, i know it's pointless, but a fun project.
The problems that came up are :-
How do you get the GPU to give results to the CPU before the GPU thread finishes completely ?
Can you get every core to execute the same program at the same time, but with different starting values ?
Why does changing the <<>> sometimes make the GPU return wrong values ?
submitted by the_real_aga to CUDA [link] [comments]

[Free] [Guide] Kryptex BTC Miner! Best miner for beginners!

Kryptex is a perfect, lightweight bitcoin miner that I have used on and off over the past year now. I have only used it about a month in time total, accumulating over $30, and you can expect at least $30-$70 per month with a decent enough rig (https://i.imgur.com/LruixfG.png first and only withdraw of btc and my current balancehttps://i.imgur.com/qV8RWoX.png), last I had was $9 and I only remember running it for a couple days before turning it off and forgetting about it). I personally believe this is the best mining software for beginners or even novices, with such an easy setup that only takes minutes. Not to mention they have both a lite mode and and full mode depending on how hard you want your computer to run, or if you want to run the app in the background with games or videos. I have found it doesn't affect my system much if at all, and my specs are 16gb RAM, Ryzen 5 1600 and a 1060 6GB.
You're first brought into a benchmark after logging into your account (there is a warning about antiviruses producing false positives. https://i.imgur.com/6DEqB4l.png) but down below you can find an antivirus link with the full scan of the .exe. During the benchmark the program doesn't use much computer power, only about 10% cpu, <1000mb of ram and <5% GPU. Once the benchmark is you are free to check the app and see what it has to offer!
In the settings you're first greeted with an option for Starting with Windows and an option to enable or disable the use of the CPU. After that you are given a drop down that lets you choose the mode Kyrptex will run when on in the background, I recommend Lite Mode as it will be the best for your pc during use and you can leave the heavier loads for when your pc is sleeping or inactive. With only litemode you could expect anywhere from $5-$15 depending on your rig and load, I usually sit at about $7-$13 per month. You also have an advanced settings option giving you the option to disable/enable your cpus or gpus and which algorithms you'd like to use. From Dagger Hashimoto #1 & #2, CryptoNight, Cuckoo Cycle, X16R and their recently added Equihash 150, 5.
As a beginner miner, and someone who has tried only a few programs, my word of course isnt the best, but out of the select miners I've tried, I truly believe this is the best miner program, especially for beginners who are trying to test the waters out.
You can download Kryptex at https://www.kryptex.org/?ref=4e09fec3 (referral link) or https://www.kryptex.org/ (non-referral)
Mining Consoles and Program Interface: https://i.imgur.com/ibWpG1x.pngVirusTotal: https://www.virustotal.com/gui/file/4f75a40104c19c19f8921332f8cb125e89f6b4890e473ad5252889d6b07b0b14/detection It is flagged by 4 software, but I believe these to be false positives, even one of them saying it's detected due to it being a coin miner.
submitted by drabspirit to FreeStuff [link] [comments]

[Free] [Guide] Kryptex BTC Miner! Best miner for beginners!

Kryptex is a perfect, lightweight bitcoin miner that I have used on and off over the past year now. I have only used it about a month in time total, accumulating over $30, and you can expect at least $30-$70 per month with a decent enough rig (https://i.imgur.com/LruixfG.png first and only withdraw of btc and my current balancehttps://i.imgur.com/qV8RWoX.png), last I had was $9 and I only remember running it for a couple days before turning it off and forgetting about it). I personally believe this is the best mining software for beginners or even novices, with such an easy setup that only takes minutes. Not to mention they have both a lite mode and and full mode depending on how hard you want your computer to run, or if you want to run the app in the background with games or videos. I have found it doesn't affect my system much if at all, and my specs are 16gb RAM, Ryzen 5 1600 and a 1060 6GB.
You're first brought into a benchmark after logging into your account (there is a warning about antiviruses producing false positives. https://i.imgur.com/6DEqB4l.png) but down below you can find an antivirus link with the full scan of the .exe. During the benchmark the program doesn't use much computer power, only about 10% cpu, <1000mb of ram and <5% GPU. Once the benchmark is you are free to check the app and see what it has to offer!
In the settings you're first greeted with an option for Starting with Windows and an option to enable or disable the use of the CPU. After that you are given a drop down that lets you choose the mode Kyrptex will run when on in the background, I recommend Lite Mode as it will be the best for your pc during use and you can leave the heavier loads for when your pc is sleeping or inactive. With only litemode you could expect anywhere from $5-$15 depending on your rig and load, I usually sit at about $7-$13 per month. You also have an advanced settings option giving you the option to disable/enable your cpus or gpus and which algorithms you'd like to use. From Dagger Hashimoto #1 & #2, CryptoNight, Cuckoo Cycle, X16R and their recently added Equihash 150, 5.
As a beginner miner, and someone who has tried only a few programs, my word of course isnt the best, but out of the select miners I've tried, I truly believe this is the best miner program, especially for beginners who are trying to test the waters out.
You can download Kryptex at https://www.kryptex.org/?ref=4e09fec3 (referral link) or https://www.kryptex.org/ (non-referral)
Mining Consoles and Program Interface: https://i.imgur.com/ibWpG1x.pngVirusTotal: https://www.virustotal.com/gui/file/4f75a40104c19c19f8921332f8cb125e89f6b4890e473ad5252889d6b07b0b14/detection It is flagged by 4 software, but I believe these to be false positives, even one of them saying it's detected due to it being a coin miner.
submitted by vibbies to FreeStuff [link] [comments]

CPU at a 100% usage until I open task manager

Hello.
So, I noticed this while playing some games, as my framerate wich was a steady 60fps dropped to half or lower. But if I opened the task manager it would go back to 60 until the next match. What I can observe is that when I open the task manager, It will show CPU usage at a 100% for a split second before dropping to normal, low levels. I am suspecting it might be a Bitcoin Miner malware, but neither Malwarebytes or Avast managed to find anything. This is really bothering me, and I can't seem to find a solution. I googled it, and common causes for the problem such as igfupdate.exe are not present.

I tried the solutions in this link: https://answers.microsoft.com/en-us/windows/forum/windows_10-hardware/cpu-usage-high-until-i-open-task-managede5db312-42f3-4884-ba0b-f10db8692804

But my command prompt refuses to oblige to the command. the little thing keeps blinking and nothing happens.

I really don't know what to do. Please could someone shine some light on this ? Thanks!

BTW, here are my specs:
Hard drive: Intel Core i7-7500U @ 2.70Ghz 2.90 Ghz
GPU: GeForce 920MX
RAM: 16 Gb
OS: Windows 10

submitted by MyFavoriteBurger to techsupport [link] [comments]

[Free] [Guide] Kryptex BTC Miner! Best miner for beginners!

Kryptex is a perfect, lightweight bitcoin miner that I have used on and off over the past year now. I have only used it about a month in time total, accumulating over $30, and you can expect at least $30-$70 per month with a decent enough rig (https://i.imgur.com/LruixfG.png first and only withdraw of btc and my current balancehttps://i.imgur.com/qV8RWoX.png), last I had was $9 and I only remember running it for a couple days before turning it off and forgetting about it). I personally believe this is the best mining software for beginners or even novices, with such an easy setup that only takes minutes. Not to mention they have both a lite mode and and full mode depending on how hard you want your computer to run, or if you want to run the app in the background with games or videos. I have found it doesn't affect my system much if at all, and my specs are 16gb RAM, Ryzen 5 1600 and a 1060 6GB.
You're first brought into a benchmark after logging into your account (there is a warning about antiviruses producing false positives. https://i.imgur.com/6DEqB4l.png) but down below you can find an antivirus link with the full scan of the .exe. During the benchmark the program doesn't use much computer power, only about 10% cpu, <1000mb of ram and <5% GPU. Once the benchmark is you are free to check the app and see what it has to offer!
In the settings you're first greeted with an option for Starting with Windows and an option to enable or disable the use of the CPU. After that you are given a drop down that lets you choose the mode Kyrptex will run when on in the background, I recommend Lite Mode as it will be the best for your pc during use and you can leave the heavier loads for when your pc is sleeping or inactive. With only litemode you could expect anywhere from $5-$15 depending on your rig and load, I usually sit at about $7-$13 per month. You also have an advanced settings option giving you the option to disable/enable your cpus or gpus and which algorithms you'd like to use. From Dagger Hashimoto #1 & #2, CryptoNight, Cuckoo Cycle, X16R and their recently added Equihash 150, 5.
As a beginner miner, and someone who has tried only a few programs, my word of course isnt the best, but out of the select miners I've tried, I truly believe this is the best miner program, especially for beginners who are trying to test the waters out.
You can download Kryptex at https://www.kryptex.org/?ref=4e09fec3 (referral link) or https://www.kryptex.org/ (non-referral)
Mining Consoles and Program Interface: https://i.imgur.com/ibWpG1x.pngVirusTotal: https://www.virustotal.com/gui/file/4f75a40104c19c19f8921332f8cb125e89f6b4890e473ad5252889d6b07b0b14/detection It is flagged by 4 software, but I believe these to be false positives, even one of them saying it's detected due to it being a coin miner.
submitted by vibbies to FreeStuff [link] [comments]

Console gaming is hardly different from PC gaming, and much of what people say about PC gaming to put it above console gaming is often wrong.

I’m not sure about you, but for the past few years, I’ve been hearing people go on and on about PCs "superiority" to the console market. People cite various reasons why they believe gaming on a PC is “objectively” better than console gaming, often for reasons related to power, costs, ease-of-use, and freedom.
…Only problem: much of what they say is wrong.
There are many misconceptions being thrown about PC gaming vs Console gaming, that I believe need to be addressed. This isn’t about “PC gamers being wrong,” or “consoles being the best,” absolutely not. I just want to cut through some of the stuff people use to put down console gaming, and show that console gaming is incredibly similar to PC gaming. I mean, yes, this is someone who mainly games on console, but I also am getting a new PC that I will game on as well, not to mention the 30 PC games I already own and play. I’m not particularly partial to one over the other.
Now I will mainly be focusing on the PlayStation side of the consoles, because I know it best, but much of what I say will apply to Xbox as well. Just because I don’t point out many specific Xbox examples, doesn’t mean that they aren’t out there.

“PCs can use TVs and monitors.”

This one isn’t so much of a misconception as it is the implication of one, and overall just… confusing. This is in some articles and the pcmasterrace “why choose a PC” section, where they’re practically implying that consoles can’t do this. I mean, yes, as long as the ports of your PC match up with your screen(s) inputs, you could plug a PC into either… but you could do the same with a console, again, as long as the ports match up.
I’m guessing the idea here is that gaming monitors often use Displayport, as do most dedicated GPUs, and consoles are generally restricted to HDMI… But even so, monitors often have HDMI ports. In fact, PC Magazine has just released their list of the best gaming monitors of 2017, and every single one of them has an HDMI port. A PS4 can be plugged into these just as easily as a GTX 1080.
I mean, even if the monitoTV doesn’t have HDMI or AV to connect with your console, just use an adaptor. If you have a PC with ports that doesn’t match your monitoTV… use an adapter. I don’t know what the point of this argument is, but it’s made a worrying amount of times.

“On PC, you have a wide range of controller options, but on console you’re stuck with the standard controller."

Are you on PlayStation and wish you could use a specific type of controller that suits your favorite kind of gameplay? Despite what some may believe, you have just as many options as PC.
Want to play fighting games with a classic arcade-style board, featuring the buttons and joystick? Here you go!
Want to get serious about racing and get something more accurate and immersive than a controller? Got you covered.
Absolutely crazy about flying games and, like the racers, want something better than a controller? Enjoy!
Want Wii-style motion controls? Been around since the PS3. If you prefer the form factor of the Xbox One controller but you own a PS4, Hori’s got you covered. And of course, if keyboard and mouse it what keeps you on PC, there’s a PlayStation compatible solution for that. Want to use the keyboard and mouse that you already own? Where there’s a will, there’s a way.
Of course, these aren’t isolated examples, there are plenty of options for each of these kind of controllers. You don’t have to be on PC to enjoy alternate controllers.

“On PC you could use Steam Link to play anywhere in your house and share games with others.”

PS4 Remote play app on PC/Mac, PSTV, and PS Vita.
PS Family Sharing.
Using the same PSN account on multiple PS4s/Xbox Ones and PS3s/360s, or using multiple accounts on the same console.
In fact, if multiple users are on the same PS4, only one has to buy the game for both users to play it on that one PS4. On top of that, only one of them has to have PS Plus for both to play online (if the one with PS Plus registers the PS4 as their main system).
PS4 Share Play; if two people on separate PS4s want to play a game together that only one of them owns, they can join a Party and the owner of the game can have their friend play with them in the game.
Need I say more?

“Gaming is more expensive on console.”

Part one, the Software
This is one that I find… genuinely surprising. There’s been a few times I’ve mentioned that part of the reason I chose a PS4 is for budget gaming, only to told that “games are cheaper on Steam.” To be fair, there are a few games on PSN/XBL that are more expensive than they are on Steam, so I can see how someone could believe this… but apparently they forgot about disks.
Dirt Rally, a hardcore racing sim game that’s… still $60 on all 3 platforms digitally… even though its successor is out.
So does this mean you have to pay full retail for this racing experience? Nope, because disk prices.
Just Cause 3, an insane open-world experience that could essentially be summed up as “break stuff, screw physics.” And it’s a good example of where the Steam price is lower than PSN and XBL:
Not by much, but still cheaper on Steam, so cheaper on PC… Until you look at the disk prices.
See my point? Often times the game is cheaper on console because of the disk alternative that’s available for practically every console-available game. Even when the game is brand new.
Dirt 4 - Remember that Dirt Rally successor I mentioned?
Yes, you could either buy this relatively new game digitally for $60, or just pick up the disk for a discounted price. And again, this is for a game that came out 2 months ago, and even it’s predecessor’s digital cost is locked at $60. Of course, I’m not going to ignore the fact that Dirt 4 is currently (as of writing this) discounted on Steam, but on PSN it also happens to be discounted for about the same amount.
Part 2: the Subscription
Now… let’s not ignore the elephant in the room: PS Plus and Xbox Gold. Now these would be ignorable, if they weren’t required for online play (on the PlayStation side, it’s only required for PS4, but still). So yes, it’s still something that will be included in the cost of your PS4 or Xbox One/360, assuming you play online. Bummer, right?
Here’s the thing, although that’s the case, although you have to factor in this $60 cost with your console, you can make it balance out, at worst, and make it work out for you as a budget gamer, at best. As nice as it would be to not have to deal with the price if you don’t want to, it’s not like it’s a problem if you use it correctly.
Imagine going to a new restaurant. This restaurant has some meals that you can’t get anywhere else, and fair prices compared to competitors. Only problem: you have to pay a membership fee to have the sides. Now you can have the main course, sit down and enjoy your steak or pasta, but if you want to have a side to have a full meal, you have to pay an annual fee.
Sounds shitty, right? But here’s the thing: not only does this membership allow you to have sides with your meal, but it also allows you to eat two meals for free every month, and also gives you exclusive discounts for other meals, drinks, and desserts.
Let’s look at PS Plus for a minute: for $60 per year, you get:
  • 2 free PS4 games, every month
  • 2 free PS3 games, every month
  • 1 PS4/PS3 and Vita compatible game, and 1 Vita-only game, every month
  • Exclusive/Extended discounts, especially during the weekly/seasonal sales (though you don’t need PS Plus to get sales, PS Plus members get to enjoy the best sales)
  • access to online multiplayer
So yes, you’re paying extra because of that membership, but what you get with that deal pays for it and then some. In fact, let’s ignore the discounts for a minute: you get 24 free PS4 games, 24 free PS3 games, and 12 Vita only + 12 Vita compatible games, up to 72 free games every year. Even if you only one of these consoles, that’s still 24 free games a year. Sure, maybe you get games for the month that you don’t like, then just wait until next month.
In fact, let’s look at Just Cause 3 again. It was free for PS Plus members in August, which is a pretty big deal. Why is this significant? Because it’s, again, a $60 digital game. That means with this one download, you’ve balanced out your $60 annual fee. Meaning? Every free game after that is money saved, every discount after that is money saved. And this is a trend: every year, PS Plus will release a game that balances out the entire service cost, then another 23 more that will only add icing to that budget cake. Though, you could just count games as paying off PS Plus until you hit $60 in savings, but still.
All in all, PS Plus, and Xbox Gold which offers similar options, saves you money. On top of that, again, you don't need to have these to get discounts, but with these memberships, you get more discounts.
Now, I’ve seen a few Steam games go up for free for a week, but what about being free for an entire month? Not to mention that; even if you want to talk about Steam Summer Sales, what about the PSN summer sale, or again, disc sale discounts? Now a lot of research and math would be needed to see if every console gamer would save money compared to every Steam gamer for the same games, but at the very least? The costs will balance out, at worst.
Part 3, the Systems
  • Xbox and PS2: $299
  • Xbox 360 and PS3: $299 and $499, respectively
  • Xbox One and PS4: $499 and $399, respectively.
Rounded up a few dollars, that’s $1,000 - $1,300 in day-one consoles, just to keep up with the games! Crazy right? So called budget systems, such a rip-off.
Well, keep in mind that the generations here aren’t short.
The 6th generation, from the launch of the PS2 to the launch of the next generation consoles, lasted 5 years, 6 years based on the launch of the PS3 (though you could say it was 9 or 14, since the Xbox wasn’t discontinued until 2009, and the PS2 was supported all the way to 2014, a year after the PS4 was released). The 7th gen lasted 7 - 8 years, again depending on whether you count the launch of the Xbox 360 to PS3. The 8th gen so far has lasted 4 years. That’s 17 years that the console money is spread over. If you had a Netflix subscription for it’s original $8 monthly plan for that amount of time, that would be over $1,600 total.
And let’s be fair here, just like you could upgrade your PC hardware whenever you wanted, you didn’t have to get a console from launch. Let’s look at PlayStation again for example: In 2002, only two years after its release, the PS2 retail price was cut from $300 to $200. The PS3 Slim, released 3 years after the original, was $300, $100-$200 lower than the retail cost. The PS4? You could’ve either gotten the Uncharted bundle for $350, or one of the PS4 Slim bundles for $250. This all brings it down to $750 - $850, which again, is spread over a decade and a half. This isn’t even counting used consoles, sales, or the further price cuts that I didn’t mention.
Even if that still sounds like a lot of money to you, even if you’re laughing at the thought of buying new systems every several years, because your PC “is never obsolete,” tell me: how many parts have you changed out in your PC over the years? How many GPUs have you been through? CPUs? Motherboards? RAM sticks, monitors, keyboards, mice, CPU coolers, hard drives— that adds up. You don’t need to replace your entire system to spend a lot of money on hardware.
Even if you weren’t upgrading for the sake of upgrading, I’d be amazed if the hardware you’ve been pushing by gaming would last for about 1/3 of that 17 year period. Computer parts aren’t designed to last forever, and really won’t when you’re pushing them with intensive gaming for hours upon hours. Generally speaking, your components might last you 6-8 years, if you’ve got the high-end stuff. But let’s assume you bought a system 17 years ago that was a beast for it’s time, something so powerful, that even if it’s parts have degraded over time, it’s still going strong. Problem is: you will have to upgrade something eventually.
Even if you’ve managed to get this far into the gaming realm with the same 17 year old hardware, I’m betting you didn’t do it with a 17 year Operating System. How much did Windows 7 cost you? Or 8.1? Or 10? Oh, and don’t think you can skirt the cost by getting a pre-built system, the cost of Windows is embedded into the cost of the machine (why else would Microsoft allow their OS to go on so many machines).
Sure, Windows 10 was a free upgrade for a year, but that’s only half of it’s lifetime— You can’t get it for free now, and not for the past year. On top of that, the free period was an upgrade; you had to pay for 7 or 8 first anyway.
Point is, as much as one would like to say that they didn’t need to buy a new system every so often for the sake of gaming, that doesn’t mean they haven’t been paying for hardware, and even if they’ve only been PC gaming recently, you’ll be spending money on hardware soon enough.

“PC is leading the VR—“

Let me stop you right there.
If you add together the total number of Oculus Rifts and HTC Vives sold to this day, and threw in another 100,000 just for the sake of it, that number would still be under the number of PSVR headsets sold.
Why could this possibly be? Well, for a simple reason: affordability. The systems needed to run the PC headsets costs $800+, and the headsets are $500 - $600, when discounted. PSVR on the other hand costs $450 for the full bundle (headset, camera, and move controllers, with a demo disc thrown in), and can be played on either a $250 - $300 console, or a $400 console, the latter recommended. Even if you want to say that the Vive and Rift are more refined, a full PSVR set, system and all, could cost just over $100 more than a Vive headset alone.
If anything, PC isn’t leading the VR gaming market, the PS4 is. It’s the system bringing VR to the most consumers, showing them what the future of gaming could look like. Not to mention that as the PlayStation line grows more powerful (4.2 TFLOP PS4 Pro, 10 TFLOP “PS5…”), it won’t be long until the PlayStation line can use the same VR games as PC.
Either way, this shows that there is a console equivalent to the PC VR options. Sure, there are some games you'd only be able to play on PC, but there are also some games you'd only be able to play on PSVR.
…Though to be fair, if we’re talking about VR in general, these headsets don’t even hold a candle to, surprisingly, Gear VR.

“If it wasn’t for consoles holding devs back, then they would be able to make higher quality games.”

This one is based on the idea that because of how “low spec” consoles are, that when a developer has to take them in mind, then they can’t design the game to be nearly as good as it would be otherwise. I mean, have you ever seen the minimum specs for games on Steam?
GTA V
  • CPU: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
  • Memory: 4 GB RAM
  • GPU: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
Just Cause 3
  • CPU: Intel Core i5-2500k, 3.3GHz / AMD Phenom II X6 1075T 3GHz
  • Memory: 8 GB RAM
  • GPU: NVIDIA GeForce GTX 670 (2GB) / AMD Radeon HD 7870 (2GB)
Fallout 4
  • CPU: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
  • Memory: 8 GB RAM
  • GPU: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent
Overwatch
  • CPU: Intel Core i3 or AMD Phenom™ X3 8650
  • Memory: 4 GB RAM
  • GPU: NVIDIA® GeForce® GTX 460, ATI Radeon™ HD 4850, or Intel® HD Graphics 4400
Witcher 3
  • Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
  • Memory: 6 GB RAM
  • Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
Actually, bump up all the memory requirements to 8 GBs, and those are some decent specs, relatively speaking. And keep in mind these are the minimum specs to even open the games. It’s almost as if the devs didn’t worry about console specs when making a PC version of the game, because this version of the game isn’t on console. Or maybe even that the consoles aren’t holding the games back that much because they’re not that weak. Just a hypothesis.
But I mean, the devs are still ooobviously having to take weak consoles into mind right? They could make their games sooo much more powerful if they were PC only, right? Right?
No. Not even close.
iRacing
  • CPU: Intel Core i3, i5, i7 or better or AMD Bulldozer or better
  • Memory: 8 GB RAM
  • GPU: NVidia GeForce 2xx series or better, 1GB+ dedicated video memory / AMD 5xxx series or better, 1GB+ dedicated video memory
Playerunknown’s Battlegrounds
  • CPU: Intel Core i3-4340 / AMD FX-6300
  • Memory: 6 GB RAM
  • GPU: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
These are PC only games. That’s right, no consoles to hold them back, they don’t have to worry about whether an Xbox One could handle it. Yet, they don’t require anything more than the Multiplatform games.
Subnautica
  • CPU: Intel Haswell 2 cores / 4 threads @ 2.5Ghz or equivalent
  • Memory: 4GB
  • GPU: Intel HD 4600 or equivalent - This includes most GPUs scoring greater than 950pts in the 3DMark Fire Strike benchmark
Rust
  • CPU: 2 ghz
  • Memory: 8 GB RAM
  • DirectX: Version 11 (they don’t even list a GPU)
So what’s the deal? Theoretically, if developers don’t have to worry about console specs, then why aren’t they going all-out and making games that no console could even dream of supporting?
Low-end PCs.
What, did you think people only game on Steam if they spent at least $500 on gaming hardware? Not all PC gamers have gaming-PC specs, and if devs close their games out to players who don’t have the strongest of PCs, then they’d be losing out on a pretty sizable chunk of their potential buyers.
Saying “devs having to deal with consoles is holding gaming back” is like saying “racing teams having to deal with Ford is holding GT racing back.” A: racing teams don’t have to deal with Ford if they don’t want to, which is probably why many of them don’t, and B: even though Ford doesn’t make the fastest cars overall, they still manage to make cars that are awesome on their own, they don’t even need to be compared to anything else to know that they make good cars.
I want to go back to that previous point though, developers having to deal with low-end PCs, because it’s integral to the next point:

“PCs are more powerful, gaming on PC provides a better experience.”

This one isn’t so much of a misconception as it is… misleading.
Did you know that according to the Steam Hardware & Software Survey (July 2017) , the percentage of Steam gamers who use a GPU that's less powerful than that of a PS4 Slim’s GPU is well over 50%? Things get dismal when compared to the PS4 Pro (Or Xbox One X). On top of that, the percentage of PC gamers who own a Nvidia 10 series card is about 20% (about 15% for the 1060, 1080 and 1070 owners).
Now to be fair, the large majority of gamers have CPUs with considerably high clock speeds, which is the main factor in CPU gaming performance. But, the number of Steam gamers with as much RAM or more than a PS4 or Xbox One is less than 50%, which can really bottleneck what those CPUs can handle.
These numbers are hardly better than they were in 2013, all things considered. Sure, a PS3/360 weeps in the face of even a $400 PC, but in this day in age, consoles have definitely caught up.
Sure, we could mention the fact that even 1% of Steam accounts represents over 1 million accounts, but that doesn’t really matter compared to the 10s of millions of 8th gen consoles sold; looking at it that way, sure the number of Nvidia 10 series owners is over 20 million, but that ignores the fact that there are over 5 times more 8th gen consoles sold than that.
Basically, even though PCs run on a spectrum, saying they're more powerful “on average” is actually wrong. Sure, they have the potential for being more powerful, but most of the time, people aren’t willing to pay the premium to reach those extra bits of performance.
Now why is this important? What matters are the people who spent the premium cost for premium parts, right? Because of the previous point: PCs don’t have some ubiquitous quality over the consoles, developers will always have to keep low-end PCs in mind, because not even half of all PC players can afford the good stuff, and you have to look at the top quarter of Steam players before you get to PS4-Pro-level specs. If every Steam player were to get a PS4 Pro, it would be an upgrade for over 60% of them, and 70% of them would be getting an upgrade with the Xbox One X.
Sure, you could still make the argument that when you pay more for PC parts, you get a better experience than you could with a console. We can argue all day about budget PCs, but a console can’t match up to a $1,000 PC build. It’s the same as paying more for car parts, in the end you get a better car. However, there is a certain problem with that…

“You pay a little more for a PC, you get much more quality.”

The idea here is that the more you pay for PC parts, the performance increases at a faster rate than the price does. Problem: that’s not how technology works. Paying twice as much doesn’t get you twice the quality the majority of the time.
For example, let’s look at graphics cards, specifically the GeForce 10 series cards, starting with the GTX 1050.
  • 1.8 TFLOP
  • 1.35 GHz base clock
  • 2 GB VRAM
  • $110
This is our reference, our basis of comparison. Any percentages will be based on the 1050’s specs.
Now let’s look at the GTX 1050 Ti, the 1050’s older brother.
  • 2.1 TFLOP
  • 1.29 GHz base clock
  • 4 GB VRAM
  • $140 retail
This is pretty good. You only increase the price by about 27%, and you get an 11% increase in floating point speed and a 100% increase (double) in VRAM. Sure you get a slightly lower base clock, but the rest definitely makes up for it. In fact, according to GPU boss, the Ti managed 66 fps, or a 22% increase in frame rate for Battlefield 4, and a 54% increase in mHash/second in bitcoin mining. The cost increase is worth it, for the most part.
But let’s get to the real meat of it; what happens when we double our budget? Surely we should see a massive increase performance, I bet some of you are willing to bet that twice the cost means more than twice the performance.
The closest price comparison for double the cost is the GTX 1060 (3 GB), so let’s get a look at that.
  • 3.0 TFLOP
  • 1.5 GHz base clock
  • 3 GB VRAM
  • $200 retail
Well… not substantial, I’d say. About a 50% increase in floating point speed, an 11% increase in base clock speed, and a 1GB decrease in VRAM. For [almost] doubling the price, you don’t get much.
Well surely raw specs don’t tell the full story, right? Well, let’s look at some real wold comparisons. Once again, according to GPU Boss, there’s a 138% increase in hashes/second for bitcoin mining, and at 99 fps, an 83% frame rate increase in Battlefield 4. Well, then, raw specs does not tell the whole story!
Here’s another one, the 1060’s big brother… or, well, slightly-more-developed twin.
  • 3.9 TFLOP
  • 1.5 GHz base clock
  • 6 GB VRAM
  • $250 retail
Seems reasonable, another $50 for a decent jump in power and double the memory! But, as we’ve learned, we shouldn’t look at the specs for the full story.
I did do a GPU Boss comparison, but for the BF4 frame rate, I had to look at Tom’s Hardware (sorry miners, GPU boss didn’t cover the mHash/sec spec either). What’s the verdict? Well, pretty good, I’d say. With 97 FPS, a 79% increase over the 1050— wait. 97? That seems too low… I mean, the 3GB version got 99.
Well, let’s see what Tech Power Up has to say...
94.3 fps. 74% increase. Huh.
Alright alright, maybe that was just a dud. We can gloss over that I guess. Ok, one more, but let’s go for the big fish: the GTX 1080.
  • 9.0 TFLOP
  • 1.6 GHz base clock
  • 8 GB VRAM
  • $500 retail
That jump in floating point speed definitely has to be something, and 4 times the VRAM? Sure it’s 5 times the price, but as we saw, raw power doesn’t always tell the full story. GPU Boss returns to give us the run down, how do these cards compare in the real world?
Well… a 222% (over three-fold) increase in mHash speed, and a 218% increase in FPS for Battlefield 4. That’s right, for 5 times the cost, you get 3 times the performance. Truly, the raw specs don’t tell the full story.
You increase the cost by 27%, you increase frame rate in our example game by 22%. You increase the cost by 83%, you increase the frame rate by 83%. Sounds good, but if you increase the cost by 129%, and you get a 79% (-50% cost/power increase) increase in frame rate. You increase it by 358%, and you increase the frame rate by 218% (-140% cost/power increase). That’s not paying “more for much more power,” that’s a steep drop-off after the third cheapest option.
In fact, did you know that you have to get to the 1060 (6GB) before you could compare the GTX line to a PS4 Pro? Not to mention that at $250, the price of a 1060 (6GB) you could get an entire PS4 Slim bundle, or that you have to get to the 1070 before you beat the Xbox One X.
On another note, let’s look at a PS4 Slim…
  • 1.84 TFLOP
  • 800 MHz base clock
  • 8 GB VRAM
  • $300 retail
…Versus a PS4 Pro.
  • 4.2 TFLOP
  • 911 MHz base clock
  • 8 GB VRAM
  • $400 retail
128% increase in floating point speed, 13% increase in clock speed, for a 25% difference in cost. Unfortunately there is no Battlefield 4 comparison to make, but in BF1, the frame rate is doubled (30 fps to 60) and the textures are taken to 11. For what that looks like, I’ll leave it up to this bloke. Not to even mention that you can even get the texture buffs in 4K. Just like how you get a decent increase in performance based on price for the lower-cost GPUs, the same applies here.
It’s even worse when you look at the CPU for a gaming PC. The more money you spend, again, the less of a benefit you get per dollar. Hardware Unboxed covers this in a video comparing different levels of Intel CPUs. One thing to note is that the highest i7 option (6700K) in this video was almost always within 10 FPS (though for a few games, 15 FPS) of a certain CPU in that list for just about all of the games.
…That CPU was the lowest i3 (6100) option. The lowest i3 was $117 and the highest i7 was $339, a 189% price difference for what was, on average, a 30% or less difference in frame rate. Even the lowest Pentium option (G4400, $63) was often able to keep up with the i7.
The CPU and GPU are usually the most expensive and power-consuming parts of a build, which is why I focused on them (other than the fact that they’re the two most important parts of a gaming PC, outside of RAM). With both, this “pay more to get much more performance” idea is pretty much the inverse of the truth.

“The console giants are bad for game developers, Steam doesn't treat developers as bad as Microsoft or especially Sony.”

Now one thing you might’ve heard is that the PS3 was incredibly difficult for developers to make games for, which for some, fueled the idea that console hardware is difficult too develop on compared to PC… but this ignores a very basic idea that we’ve already touched on: if the devs don’t want to make the game compatible with a system, they don’t have to. In fact, this is why Left 4 Dead and other Valve games aren’t on PS3, because they didn’t want to work with it’s hardware, calling it “too complex.” This didn’t stop the game from selling well over 10 million units worldwide. If anything, this was a problem for the PS3, not the dev team.
This also ignores that games like LittleBigPlanet, Grand Theft Auto IV, and Metal Gear Solid 4 all came out in the same year as Left 4 Dead (2008) on PS3. Apparently, plenty of other dev teams didn’t have much of a problem with the PS3’s hardware, or at the very least, they got used to it soon enough.
On top of that, when developing the 8th gen consoles, both Sony and Microsoft sought to use CPUs that were easier for developers, which included making decisions that considered apps for the consoles’ usage for more than gaming. On top of that, using their single-chip proprietary CPUs is cheaper and more energy efficient than buying pre-made CPUs and boards, which is far better of a reason for using them than some conspiracy about Sony and MS trying to make devs' lives harder.
Now, console exclusives are apparently a point of contention: it’s often said that exclusive can cause developers to go bankrupt. However, exclusivity doesn’t have to be a bad thing for the developer. For example, when Media Molecule had to pitch their game to a publisher (Sony, coincidentally), they didn’t end up being tied into something detrimental to them.
Their initial funding lasted for 6 months. From then, Sony offered additional funding, in exchange for Console Exclusivity. This may sound concerning to some, but the game ended up going on to sell almost 6 million units worldwide and launched Media Molecule into the gaming limelight. Sony later bought the development studio, but 1: this was in 2010, two years after LittleBigPlanet’s release, and 2: Media Molecule seem pretty happy about it to this day. If anything, signing up with Sony was one of the best things they could’ve done, in their opinion.
Does this sound like a company that has it out for developers? There are plenty of examples that people will use to put Valve in a good light, but even Sony is comparatively good to developers.

“There are more PC gamers.”

The total number of active PC gamers on Steam has surpassed 120 million, which is impressive, especially considering that this number is double that of 2013’s figure (65 million). But the number of monthly active users on Xbox Live and PSN? About 120 million (1, 2) total. EDIT: You could argue that this isn't an apples-to-apples comparison, sure, so if you want to, say, compare the monthly number of Steam users to console? Steam has about half of what consoles do, at 67 million.
Now, back to the 65 million total user figure for Steam, the best I could find for reference for PlayStation's number was an article giving the number of registered PSN accounts in 2013, 150 million. In a similar 4-year period (2009 - 2013), the number of registered PSN accounts didn’t double, it sextupled, or increased by 6 fold. Considering how the PS4 is already at 2/3 of the number of sales the PS3 had, even though it’s currently 3 years younger than its predecessor, I’m sure this trend is at least generally consistent.
For example, let’s look at DOOM 2016, an awesome faced-paced shooting title with graphics galore… Of course, on a single platform, it sold best on PC/Steam. 2.36 million Steam sales, 2.05 million PS4 sales, 1.01 million Xbox One sales.
But keep in mind… when you add the consoles sales together, you get over 3 million sales on the 8th gen systems. Meaning: this game was best sold on console. In fact, the Steam sales have only recently surpassed the PS4 sales. By the way VG charts only shows sales for physical copies of the games, so the number of PS4 and Xbox sales, when digital sales are included, are even higher than 3 million.
This isn’t uncommon, by the way.
Even with the games were the PC sales are higher than either of the consoles, there generally are more console sales total. But, to be fair, this isn’t anything new. The number of PC gamers hasn’t dominated the market, the percentages have always been about this much. PC can end up being the largest single platform for games, but consoles usually sell more copies total.
EDIT: There were other examples but... Reddit has a 40,000-character limit.

"Modding is only on PC."

Xbox One is already working on it, and Bethesda is helping with that.
PS4 isn't far behind either. You could argue that these are what would be the beta stages of modding, but that just means modding on consoles will only grow.

What’s the Point?

This isn’t to say that there’s anything wrong with PC gaming, and this isn’t to exalt consoles. I’m not here to be the hipster defending the little guy, nor to be the one to try to put down someone/thing out of spite. This is about showing that PCs and consoles are overall pretty similar because there isn’t much dividing them, and that there isn’t anything wrong with being a console gamer. There isn’t some chasm separating consoles and PCs, at the end of the day they’re both computers that are (generally) designed for gaming. This about unity as gamers, to try to show that there shouldn’t be a massive divide just because of the computer system you game on. I want gamers to be in an environment where specs don't separate us; whether you got a $250 PS4 Slim or just built a $2,500 gaming PC, we’re here to game and should be able to have healthy interactions regardless of your platform.
I’m well aware that this isn’t going to fix… much, but this needs to be said: there isn’t a huge divide between the PC and consoles, they’re far more similar than people think. There are upsides and downsides that one has that the other doesn’t on both sides. There’s so much more I could touch on, like how you could use SSDs or 3.5 inch hard drives with both, or that even though PC part prices go down over time, so do consoles, but I just wanted to touch on the main points people try to use to needlessly separate the two kinds of systems (looking at you PCMR) and correct them, to get the point across.
I thank anyone who takes the time to read all of this, and especially anyone who doesn’t take what I say out of context. I also want to note that, again, this isn’tanti-PC gamer.” If it were up to me, everyone would be a hybrid gamer.
Cheers.
submitted by WhyyyCantWeBeFriends to unpopularopinion [link] [comments]

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